1300 lines
55 KiB
ReStructuredText
1300 lines
55 KiB
ReStructuredText
.. SPDX-License-Identifier: CC-BY-SA-2.0-UK
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************************
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Using the Extensible SDK
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************************
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This chapter describes the extensible SDK and how to install it.
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Information covers the pieces of the SDK, how to install it, and
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presents a look at using the ``devtool`` functionality. The extensible
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SDK makes it easy to add new applications and libraries to an image,
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modify the source for an existing component, test changes on the target
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hardware, and ease integration into the rest of the
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:term:`OpenEmbedded Build System`.
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.. note::
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For a side-by-side comparison of main features supported for an
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extensible SDK as compared to a standard SDK, see the
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:ref:`sdk-manual/intro:introduction` section.
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In addition to the functionality available through ``devtool``, you can
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alternatively make use of the toolchain directly, for example from
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Makefile and Autotools. See the
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":ref:`sdk-manual/working-projects:using the sdk toolchain directly`" chapter
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for more information.
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Why use the Extensible SDK and What is in It?
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=============================================
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The extensible SDK provides a cross-development toolchain and libraries
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tailored to the contents of a specific image. You would use the
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Extensible SDK if you want a toolchain experience supplemented with the
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powerful set of ``devtool`` commands tailored for the Yocto Project
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environment.
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The installed extensible SDK consists of several files and directories.
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Basically, it contains an SDK environment setup script, some
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configuration files, an internal build system, and the ``devtool``
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functionality.
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Installing the Extensible SDK
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=============================
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Two ways to install the Extensible SDK
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--------------------------------------
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Extensible SDK can be installed in two different ways, and both have
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their own pros and cons:
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#. *Setting up the Extensible SDK environment directly in a Yocto build*. This
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avoids having to produce, test, distribute and maintain separate SDK
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installer archives, which can get very large. There is only one environment
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for the regular Yocto build and the SDK and less code paths where things can
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go not according to plan. It's easier to update the SDK: it simply means
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updating the Yocto layers with git fetch or layer management tooling. The
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SDK extensibility is better than in the second option: just run ``bitbake``
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again to add more things to the sysroot, or add layers if even more things
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are required.
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#. *Setting up the Extensible SDK from a standalone installer*. This has the
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benefit of having a single, self-contained archive that includes all the
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needed binary artifacts. So nothing needs to be rebuilt, and there is no
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need to provide a well-functioning binary artefact cache over the network
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for developers with underpowered laptops.
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Setting up the Extensible SDK environment directly in a Yocto build
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-------------------------------------------------------------------
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#. Set up all the needed layers and a Yocto :term:`Build Directory`, e.g. a regular Yocto
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build where ``bitbake`` can be executed.
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#. Run::
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$ bitbake meta-ide-support
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$ bitbake -c populate_sysroot gtk+3
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# or any other target or native item that the application developer would need
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$ bitbake build-sysroots
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Setting up the Extensible SDK from a standalone installer
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---------------------------------------------------------
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The first thing you need to do is install the SDK on your :term:`Build
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Host` by running the ``*.sh`` installation script.
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You can download a tarball installer, which includes the pre-built
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toolchain, the ``runqemu`` script, the internal build system,
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``devtool``, and support files from the appropriate
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:yocto_dl:`toolchain </releases/yocto/yocto-&DISTRO;/toolchain/>` directory within the Index of
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Releases. Toolchains are available for several 32-bit and 64-bit
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architectures with the ``x86_64`` directories, respectively. The
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toolchains the Yocto Project provides are based off the
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``core-image-sato`` and ``core-image-minimal`` images and contain
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libraries appropriate for developing against that image.
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The names of the tarball installer scripts are such that a string
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representing the host system appears first in the filename and then is
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immediately followed by a string representing the target architecture.
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An extensible SDK has the string "-ext" as part of the name. Following
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is the general form::
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poky-glibc-host_system-image_type-arch-toolchain-ext-release_version.sh
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Where:
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host_system is a string representing your development system:
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i686 or x86_64.
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image_type is the image for which the SDK was built:
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core-image-sato or core-image-minimal
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arch is a string representing the tuned target architecture:
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aarch64, armv5e, core2-64, i586, mips32r2, mips64, ppc7400, or cortexa8hf-neon
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release_version is a string representing the release number of the Yocto Project:
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&DISTRO;, &DISTRO;+snapshot
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For example, the following SDK installer is for a 64-bit
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development host system and a i586-tuned target architecture based off
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the SDK for ``core-image-sato`` and using the current &DISTRO; snapshot::
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poky-glibc-x86_64-core-image-sato-i586-toolchain-ext-&DISTRO;.sh
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.. note::
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As an alternative to downloading an SDK, you can build the SDK
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installer. For information on building the installer, see the
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:ref:`sdk-manual/appendix-obtain:building an sdk installer`
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section.
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The SDK and toolchains are self-contained and by default are installed
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into the ``poky_sdk`` folder in your home directory. You can choose to
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install the extensible SDK in any location when you run the installer.
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However, because files need to be written under that directory during
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the normal course of operation, the location you choose for installation
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must be writable for whichever users need to use the SDK.
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The following command shows how to run the installer given a toolchain
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tarball for a 64-bit x86 development host system and a 64-bit x86 target
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architecture. The example assumes the SDK installer is located in
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``~/Downloads/`` and has execution rights::
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$ ./Downloads/poky-glibc-x86_64-core-image-minimal-core2-64-toolchain-ext-2.5.sh
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Poky (Yocto Project Reference Distro) Extensible SDK installer version 2.5
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==========================================================================
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Enter target directory for SDK (default: poky_sdk):
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You are about to install the SDK to "/home/scottrif/poky_sdk". Proceed [Y/n]? Y
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Extracting SDK..............done
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Setting it up...
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Extracting buildtools...
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Preparing build system...
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Parsing recipes: 100% |##################################################################| Time: 0:00:52
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Initialising tasks: 100% |###############################################################| Time: 0:00:00
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Checking sstate mirror object availability: 100% |#######################################| Time: 0:00:00
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Loading cache: 100% |####################################################################| Time: 0:00:00
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Initialising tasks: 100% |###############################################################| Time: 0:00:00
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done
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SDK has been successfully set up and is ready to be used.
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Each time you wish to use the SDK in a new shell session, you need to source the environment setup script e.g.
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$ . /home/scottrif/poky_sdk/environment-setup-core2-64-poky-linux
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.. note::
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If you do not have write permissions for the directory into which you
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are installing the SDK, the installer notifies you and exits. For
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that case, set up the proper permissions in the directory and run the
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installer again.
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Running the Extensible SDK Environment Setup Script
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===================================================
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Once you have the SDK installed, you must run the SDK environment setup
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script before you can actually use the SDK.
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When using a SDK directly in a Yocto build, you will find the script in
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``tmp/deploy/images/qemux86-64/`` in your :term:`Build Directory`.
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When using a standalone SDK installer, this setup script resides in
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the directory you chose when you installed the SDK, which is either the
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default ``poky_sdk`` directory or the directory you chose during
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installation.
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Before running the script, be sure it is the one that matches the
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architecture for which you are developing. Environment setup scripts
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begin with the string "``environment-setup``" and include as part of
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their name the tuned target architecture. As an example, the following
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commands set the working directory to where the SDK was installed and
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then source the environment setup script. In this example, the setup
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script is for an IA-based target machine using i586 tuning::
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$ cd /home/scottrif/poky_sdk
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$ source environment-setup-core2-64-poky-linux
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SDK environment now set up; additionally you may now run devtool to perform development tasks.
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Run devtool --help for further details.
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When using the environment script directly in a Yocto build, it can
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be run similarly::
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$ source tmp/deploy/images/qemux86-64/environment-setup-core2-64-poky-linux
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Running the setup script defines many environment variables needed in order to
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use the SDK (e.g. ``PATH``, :term:`CC`, :term:`LD`, and so forth). If you want
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to see all the environment variables the script exports, examine the
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installation file itself.
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Using ``devtool`` in Your SDK Workflow
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======================================
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The cornerstone of the extensible SDK is a command-line tool called
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``devtool``. This tool provides a number of features that help you
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build, test and package software within the extensible SDK, and
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optionally integrate it into an image built by the OpenEmbedded build
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system.
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.. note::
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The use of ``devtool`` is not limited to the extensible SDK. You can use
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``devtool`` to help you easily develop any project whose build output must be
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part of an image built using the build system.
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The ``devtool`` command line is organized similarly to
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:ref:`overview-manual/development-environment:git` in that it has a number of
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sub-commands for each function. You can run ``devtool --help`` to see
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all the commands.
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.. note::
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See the ":doc:`/ref-manual/devtool-reference`"
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section in the Yocto Project Reference Manual.
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Three ``devtool`` subcommands provide entry-points into development:
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- *devtool add*: Assists in adding new software to be built.
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- *devtool modify*: Sets up an environment to enable you to modify
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the source of an existing component.
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- *devtool upgrade*: Updates an existing recipe so that you can
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build it for an updated set of source files.
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As with the build system, "recipes" represent software packages within
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``devtool``. When you use ``devtool add``, a recipe is automatically
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created. When you use ``devtool modify``, the specified existing recipe
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is used in order to determine where to get the source code and how to
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patch it. In both cases, an environment is set up so that when you build
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the recipe a source tree that is under your control is used in order to
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allow you to make changes to the source as desired. By default, new
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recipes and the source go into a "workspace" directory under the SDK.
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The remainder of this section presents the ``devtool add``,
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``devtool modify``, and ``devtool upgrade`` workflows.
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Use ``devtool add`` to Add an Application
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-----------------------------------------
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The ``devtool add`` command generates a new recipe based on existing
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source code. This command takes advantage of the
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:ref:`devtool-the-workspace-layer-structure`
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layer that many ``devtool`` commands use. The command is flexible enough
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to allow you to extract source code into both the workspace or a
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separate local Git repository and to use existing code that does not
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need to be extracted.
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Depending on your particular scenario, the arguments and options you use
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with ``devtool add`` form different combinations. The following diagram
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shows common development flows you would use with the ``devtool add``
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command:
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.. image:: figures/sdk-devtool-add-flow.png
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:width: 100%
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#. *Generating the New Recipe*: The top part of the flow shows three
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scenarios by which you could use ``devtool add`` to generate a recipe
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based on existing source code.
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In a shared development environment, it is typical for other
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developers to be responsible for various areas of source code. As a
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developer, you are probably interested in using that source code as
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part of your development within the Yocto Project. All you need is
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access to the code, a recipe, and a controlled area in which to do
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your work.
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Within the diagram, three possible scenarios feed into the
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``devtool add`` workflow:
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- *Left*: The left scenario in the figure represents a common
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situation where the source code does not exist locally and needs
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to be extracted. In this situation, the source code is extracted
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to the default workspace --- you do not want the files in some
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specific location outside of the workspace. Thus, everything you
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need will be located in the workspace::
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$ devtool add recipe fetchuri
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With this command, ``devtool`` extracts the upstream
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source files into a local Git repository within the ``sources``
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folder. The command then creates a recipe named recipe and a
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corresponding append file in the workspace. If you do not provide
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recipe, the command makes an attempt to determine the recipe name.
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- *Middle*: The middle scenario in the figure also represents a
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situation where the source code does not exist locally. In this
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case, the code is again upstream and needs to be extracted to some
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local area --- this time outside of the default workspace.
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.. note::
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If required, ``devtool`` always creates a Git repository locally
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during the extraction.
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Furthermore, the first positional argument ``srctree`` in this case
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identifies where the ``devtool add`` command will locate the
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extracted code outside of the workspace. You need to specify an
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empty directory::
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$ devtool add recipe srctree fetchuri
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In summary, the source code is pulled from fetchuri and extracted into the
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location defined by ``srctree`` as a local Git repository.
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Within workspace, ``devtool`` creates a recipe named recipe along
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with an associated append file.
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- *Right*: The right scenario in the figure represents a situation
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where the ``srctree`` has been previously prepared outside of the
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``devtool`` workspace.
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The following command provides a new recipe name and identifies
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the existing source tree location::
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$ devtool add recipe srctree
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The command examines the source code and creates a recipe named
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recipe for the code and places the recipe into the workspace.
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Because the extracted source code already exists, ``devtool`` does
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not try to relocate the source code into the workspace --- only the
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new recipe is placed in the workspace.
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Aside from a recipe folder, the command also creates an associated
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append folder and places an initial ``*.bbappend`` file within.
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#. *Edit the Recipe*: You can use ``devtool edit-recipe`` to open up the
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editor as defined by the ``$EDITOR`` environment variable and modify
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the file::
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$ devtool edit-recipe recipe
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From within the editor, you can make modifications to the recipe that
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take effect when you build it later.
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#. *Build the Recipe or Rebuild the Image*: The next step you take
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depends on what you are going to do with the new code.
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If you need to eventually move the build output to the target
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hardware, use the following ``devtool`` command::
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$ devtool build recipe
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On the other hand, if you want an image to contain the recipe's
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packages from the workspace for immediate deployment onto a device
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(e.g. for testing purposes), you can use the ``devtool build-image``
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command::
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$ devtool build-image image
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#. *Deploy the Build Output*: When you use the ``devtool build`` command
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to build out your recipe, you probably want to see if the resulting
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build output works as expected on the target hardware.
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.. note::
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This step assumes you have a previously built image that is
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already either running in QEMU or is running on actual hardware.
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Also, it is assumed that for deployment of the image to the
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target, SSH is installed in the image and, if the image is running
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on real hardware, you have network access to and from your
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development machine.
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You can deploy your build output to that target hardware by using the
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``devtool deploy-target`` command::
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$ devtool deploy-target recipe target
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The target is a live target machine running as an SSH server.
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You can, of course, also deploy the image you build to actual
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hardware by using the ``devtool build-image`` command. However,
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``devtool`` does not provide a specific command that allows you to
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deploy the image to actual hardware.
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#. *Finish Your Work With the Recipe*: The ``devtool finish`` command
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creates any patches corresponding to commits in the local Git
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repository, moves the new recipe to a more permanent layer, and then
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resets the recipe so that the recipe is built normally rather than
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from the workspace::
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$ devtool finish recipe layer
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.. note::
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Any changes you want to turn into patches must be committed to the
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Git repository in the source tree.
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As mentioned, the ``devtool finish`` command moves the final recipe
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to its permanent layer.
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As a final process of the ``devtool finish`` command, the state of
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the standard layers and the upstream source is restored so that you
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can build the recipe from those areas rather than the workspace.
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.. note::
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You can use the ``devtool reset`` command to put things back should you
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decide you do not want to proceed with your work. If you do use this
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command, realize that the source tree is preserved.
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Use ``devtool modify`` to Modify the Source of an Existing Component
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--------------------------------------------------------------------
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The ``devtool modify`` command prepares the way to work on existing code
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that already has a local recipe in place that is used to build the
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software. The command is flexible enough to allow you to extract code
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from an upstream source, specify the existing recipe, and keep track of
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and gather any patch files from other developers that are associated
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with the code.
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Depending on your particular scenario, the arguments and options you use
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with ``devtool modify`` form different combinations. The following
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diagram shows common development flows for the ``devtool modify``
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command:
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.. image:: figures/sdk-devtool-modify-flow.png
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:width: 100%
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#. *Preparing to Modify the Code*: The top part of the flow shows three
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scenarios by which you could use ``devtool modify`` to prepare to
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work on source files. Each scenario assumes the following:
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- The recipe exists locally in a layer external to the ``devtool``
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workspace.
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- The source files exist either upstream in an un-extracted state or
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locally in a previously extracted state.
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The typical situation is where another developer has created a layer
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for use with the Yocto Project and their recipe already resides in
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that layer. Furthermore, their source code is readily available
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either upstream or locally.
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- *Left*: The left scenario in the figure represents a common
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situation where the source code does not exist locally and it
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needs to be extracted from an upstream source. In this situation,
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the source is extracted into the default ``devtool`` workspace
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location. The recipe, in this scenario, is in its own layer
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outside the workspace (i.e. ``meta-``\ layername).
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The following command identifies the recipe and, by default,
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extracts the source files::
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$ devtool modify recipe
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Once ``devtool`` locates the recipe, ``devtool`` uses the recipe's
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:term:`SRC_URI` statements to locate the source code and any local
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patch files from other developers.
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With this scenario, there is no ``srctree`` argument. Consequently, the
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default behavior of the ``devtool modify`` command is to extract
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the source files pointed to by the :term:`SRC_URI` statements into a
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local Git structure. Furthermore, the location for the extracted
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source is the default area within the ``devtool`` workspace. The
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result is that the command sets up both the source code and an
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append file within the workspace while the recipe remains in its
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original location.
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Additionally, if you have any non-patch local files (i.e. files
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referred to with ``file://`` entries in :term:`SRC_URI` statement
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excluding ``*.patch/`` or ``*.diff``), these files are copied to
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an ``oe-local-files`` folder under the newly created source tree.
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Copying the files here gives you a convenient area from which you
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can modify the files. Any changes or additions you make to those
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files are incorporated into the build the next time you build the
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software just as are other changes you might have made to the
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source.
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- *Middle*: The middle scenario in the figure represents a situation
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where the source code also does not exist locally. In this case,
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the code is again upstream and needs to be extracted to some local
|
|
area as a Git repository. The recipe, in this scenario, is again
|
|
local and in its own layer outside the workspace.
|
|
|
|
The following command tells ``devtool`` the recipe with which to
|
|
work and, in this case, identifies a local area for the extracted
|
|
source files that exists outside of the default ``devtool``
|
|
workspace::
|
|
|
|
$ devtool modify recipe srctree
|
|
|
|
.. note::
|
|
|
|
You cannot provide a URL for ``srctree`` using the ``devtool`` command.
|
|
|
|
As with all extractions, the command uses the recipe's :term:`SRC_URI`
|
|
statements to locate the source files and any associated patch
|
|
files. Non-patch files are copied to an ``oe-local-files`` folder
|
|
under the newly created source tree.
|
|
|
|
Once the files are located, the command by default extracts them
|
|
into ``srctree``.
|
|
|
|
Within workspace, ``devtool`` creates an append file for the
|
|
recipe. The recipe remains in its original location but the source
|
|
files are extracted to the location you provide with ``srctree``.
|
|
|
|
- *Right*: The right scenario in the figure represents a situation
|
|
where the source tree (``srctree``) already exists locally as a
|
|
previously extracted Git structure outside of the ``devtool``
|
|
workspace. In this example, the recipe also exists elsewhere
|
|
locally in its own layer.
|
|
|
|
The following command tells ``devtool`` the recipe with which to
|
|
work, uses the "-n" option to indicate source does not need to be
|
|
extracted, and uses ``srctree`` to point to the previously extracted
|
|
source files::
|
|
|
|
$ devtool modify -n recipe srctree
|
|
|
|
If an ``oe-local-files`` subdirectory happens to exist and it
|
|
contains non-patch files, the files are used. However, if the
|
|
subdirectory does not exist and you run the ``devtool finish``
|
|
command, any non-patch files that might exist next to the recipe
|
|
are removed because it appears to ``devtool`` that you have
|
|
deleted those files.
|
|
|
|
Once the ``devtool modify`` command finishes, it creates only an
|
|
append file for the recipe in the ``devtool`` workspace. The
|
|
recipe and the source code remain in their original locations.
|
|
|
|
#. *Edit the Source*: Once you have used the ``devtool modify`` command,
|
|
you are free to make changes to the source files. You can use any
|
|
editor you like to make and save your source code modifications.
|
|
|
|
#. *Build the Recipe or Rebuild the Image*: The next step you take
|
|
depends on what you are going to do with the new code.
|
|
|
|
If you need to eventually move the build output to the target
|
|
hardware, use the following ``devtool`` command::
|
|
|
|
$ devtool build recipe
|
|
|
|
On the other hand, if you want an image to contain the recipe's
|
|
packages from the workspace for immediate deployment onto a device
|
|
(e.g. for testing purposes), you can use the ``devtool build-image``
|
|
command::
|
|
|
|
$ devtool build-image image
|
|
|
|
#. *Deploy the Build Output*: When you use the ``devtool build`` command
|
|
to build out your recipe, you probably want to see if the resulting
|
|
build output works as expected on target hardware.
|
|
|
|
.. note::
|
|
|
|
This step assumes you have a previously built image that is
|
|
already either running in QEMU or running on actual hardware.
|
|
Also, it is assumed that for deployment of the image to the
|
|
target, SSH is installed in the image and if the image is running
|
|
on real hardware that you have network access to and from your
|
|
development machine.
|
|
|
|
You can deploy your build output to that target hardware by using the
|
|
``devtool deploy-target`` command::
|
|
|
|
$ devtool deploy-target recipe target
|
|
|
|
The target is a live target machine running as an SSH server.
|
|
|
|
You can, of course, use other methods to deploy the image you built
|
|
using the ``devtool build-image`` command to actual hardware.
|
|
``devtool`` does not provide a specific command to deploy the image
|
|
to actual hardware.
|
|
|
|
#. *Finish Your Work With the Recipe*: The ``devtool finish`` command
|
|
creates any patches corresponding to commits in the local Git
|
|
repository, updates the recipe to point to them (or creates a
|
|
``.bbappend`` file to do so, depending on the specified destination
|
|
layer), and then resets the recipe so that the recipe is built
|
|
normally rather than from the workspace::
|
|
|
|
$ devtool finish recipe layer
|
|
|
|
.. note::
|
|
|
|
Any changes you want to turn into patches must be staged and
|
|
committed within the local Git repository before you use the
|
|
``devtool finish`` command.
|
|
|
|
Because there is no need to move the recipe, ``devtool finish``
|
|
either updates the original recipe in the original layer or the
|
|
command creates a ``.bbappend`` file in a different layer as provided
|
|
by layer. Any work you did in the ``oe-local-files`` directory is
|
|
preserved in the original files next to the recipe during the
|
|
``devtool finish`` command.
|
|
|
|
As a final process of the ``devtool finish`` command, the state of
|
|
the standard layers and the upstream source is restored so that you
|
|
can build the recipe from those areas rather than from the workspace.
|
|
|
|
.. note::
|
|
|
|
You can use the ``devtool reset`` command to put things back should you
|
|
decide you do not want to proceed with your work. If you do use this
|
|
command, realize that the source tree is preserved.
|
|
|
|
Use ``devtool upgrade`` to Create a Version of the Recipe that Supports a Newer Version of the Software
|
|
-------------------------------------------------------------------------------------------------------
|
|
|
|
The ``devtool upgrade`` command upgrades an existing recipe to that of a
|
|
more up-to-date version found upstream. Throughout the life of software,
|
|
recipes continually undergo version upgrades by their upstream
|
|
publishers. You can use the ``devtool upgrade`` workflow to make sure
|
|
your recipes you are using for builds are up-to-date with their upstream
|
|
counterparts.
|
|
|
|
.. note::
|
|
|
|
Several methods exist by which you can upgrade recipes ---
|
|
``devtool upgrade`` happens to be one. You can read about all the methods by
|
|
which you can upgrade recipes in the
|
|
:ref:`dev-manual/upgrading-recipes:upgrading recipes` section of the Yocto
|
|
Project Development Tasks Manual.
|
|
|
|
The ``devtool upgrade`` command is flexible enough to allow you to specify
|
|
source code revision and versioning schemes, extract code into or out of the
|
|
``devtool`` :ref:`devtool-the-workspace-layer-structure`, and work with any
|
|
source file forms that the
|
|
:ref:`bitbake-user-manual/bitbake-user-manual-fetching:fetchers` support.
|
|
|
|
The following diagram shows the common development flow used with the
|
|
``devtool upgrade`` command:
|
|
|
|
.. image:: figures/sdk-devtool-upgrade-flow.png
|
|
:width: 100%
|
|
|
|
#. *Initiate the Upgrade*: The top part of the flow shows the typical
|
|
scenario by which you use the ``devtool upgrade`` command. The
|
|
following conditions exist:
|
|
|
|
- The recipe exists in a local layer external to the ``devtool``
|
|
workspace.
|
|
|
|
- The source files for the new release exist in the same location
|
|
pointed to by :term:`SRC_URI`
|
|
in the recipe (e.g. a tarball with the new version number in the
|
|
name, or as a different revision in the upstream Git repository).
|
|
|
|
A common situation is where third-party software has undergone a
|
|
revision so that it has been upgraded. The recipe you have access to
|
|
is likely in your own layer. Thus, you need to upgrade the recipe to
|
|
use the newer version of the software::
|
|
|
|
$ devtool upgrade -V version recipe
|
|
|
|
By default, the ``devtool upgrade`` command extracts source
|
|
code into the ``sources`` directory in the
|
|
:ref:`devtool-the-workspace-layer-structure`.
|
|
If you want the code extracted to any other location, you need to
|
|
provide the ``srctree`` positional argument with the command as follows::
|
|
|
|
$ devtool upgrade -V version recipe srctree
|
|
|
|
.. note::
|
|
|
|
In this example, the "-V" option specifies the new version. If you
|
|
don't use "-V", the command upgrades the recipe to the latest
|
|
version.
|
|
|
|
If the source files pointed to by the :term:`SRC_URI` statement in the
|
|
recipe are in a Git repository, you must provide the "-S" option and
|
|
specify a revision for the software.
|
|
|
|
Once ``devtool`` locates the recipe, it uses the :term:`SRC_URI` variable
|
|
to locate the source code and any local patch files from other
|
|
developers. The result is that the command sets up the source code,
|
|
the new version of the recipe, and an append file all within the
|
|
workspace.
|
|
|
|
Additionally, if you have any non-patch local files (i.e. files
|
|
referred to with ``file://`` entries in :term:`SRC_URI` statement
|
|
excluding ``*.patch/`` or ``*.diff``), these files are copied to an
|
|
``oe-local-files`` folder under the newly created source tree.
|
|
Copying the files here gives you a convenient area from which you can
|
|
modify the files. Any changes or additions you make to those files
|
|
are incorporated into the build the next time you build the software
|
|
just as are other changes you might have made to the source.
|
|
|
|
#. *Resolve any Conflicts created by the Upgrade*: Conflicts could happen
|
|
after upgrading the software to a new version. Conflicts occur
|
|
if your recipe specifies some patch files in :term:`SRC_URI` that
|
|
conflict with changes made in the new version of the software. For
|
|
such cases, you need to resolve the conflicts by editing the source
|
|
and following the normal ``git rebase`` conflict resolution process.
|
|
|
|
Before moving onto the next step, be sure to resolve any such
|
|
conflicts created through use of a newer or different version of the
|
|
software.
|
|
|
|
#. *Build the Recipe or Rebuild the Image*: The next step you take
|
|
depends on what you are going to do with the new code.
|
|
|
|
If you need to eventually move the build output to the target
|
|
hardware, use the following ``devtool`` command::
|
|
|
|
$ devtool build recipe
|
|
|
|
On the other hand, if you want an image to contain the recipe's
|
|
packages from the workspace for immediate deployment onto a device
|
|
(e.g. for testing purposes), you can use the ``devtool build-image``
|
|
command::
|
|
|
|
$ devtool build-image image
|
|
|
|
#. *Deploy the Build Output*: When you use the ``devtool build`` command
|
|
or ``bitbake`` to build your recipe, you probably want to see if the
|
|
resulting build output works as expected on target hardware.
|
|
|
|
.. note::
|
|
|
|
This step assumes you have a previously built image that is
|
|
already either running in QEMU or running on actual hardware.
|
|
Also, it is assumed that for deployment of the image to the
|
|
target, SSH is installed in the image and if the image is running
|
|
on real hardware that you have network access to and from your
|
|
development machine.
|
|
|
|
You can deploy your build output to that target hardware by using the
|
|
``devtool deploy-target`` command::
|
|
|
|
$ devtool deploy-target recipe target
|
|
|
|
The target is a live target machine running as an SSH server.
|
|
|
|
You can, of course, also deploy the image you build using the
|
|
``devtool build-image`` command to actual hardware. However,
|
|
``devtool`` does not provide a specific command that allows you to do
|
|
this.
|
|
|
|
#. *Finish Your Work With the Recipe*: The ``devtool finish`` command
|
|
creates any patches corresponding to commits in the local Git
|
|
repository, moves the new recipe to a more permanent layer, and then
|
|
resets the recipe so that the recipe is built normally rather than
|
|
from the workspace.
|
|
|
|
Any work you did in the ``oe-local-files`` directory is preserved in
|
|
the original files next to the recipe during the ``devtool finish``
|
|
command.
|
|
|
|
If you specify a destination layer that is the same as the original
|
|
source, then the old version of the recipe and associated files are
|
|
removed prior to adding the new version::
|
|
|
|
$ devtool finish recipe layer
|
|
|
|
.. note::
|
|
|
|
Any changes you want to turn into patches must be committed to the
|
|
Git repository in the source tree.
|
|
|
|
As a final process of the ``devtool finish`` command, the state of
|
|
the standard layers and the upstream source is restored so that you
|
|
can build the recipe from those areas rather than the workspace.
|
|
|
|
.. note::
|
|
|
|
You can use the ``devtool reset`` command to put things back should you
|
|
decide you do not want to proceed with your work. If you do use this
|
|
command, realize that the source tree is preserved.
|
|
|
|
A Closer Look at ``devtool add``
|
|
================================
|
|
|
|
The ``devtool add`` command automatically creates a recipe based on the
|
|
source tree you provide with the command. Currently, the command has
|
|
support for the following:
|
|
|
|
- Autotools (``autoconf`` and ``automake``)
|
|
|
|
- CMake
|
|
|
|
- Scons
|
|
|
|
- ``qmake``
|
|
|
|
- Plain ``Makefile``
|
|
|
|
- Out-of-tree kernel module
|
|
|
|
- Binary package (i.e. "-b" option)
|
|
|
|
- Node.js module
|
|
|
|
- Python modules that use ``setuptools`` or ``distutils``
|
|
|
|
Apart from binary packages, the determination of how a source tree
|
|
should be treated is automatic based on the files present within that
|
|
source tree. For example, if a ``CMakeLists.txt`` file is found, then
|
|
the source tree is assumed to be using CMake and is treated accordingly.
|
|
|
|
.. note::
|
|
|
|
In most cases, you need to edit the automatically generated recipe in
|
|
order to make it build properly. Typically, you would go through
|
|
several edit and build cycles until the recipe successfully builds.
|
|
Once the recipe builds, you could use possible further iterations to
|
|
test the recipe on the target device.
|
|
|
|
The remainder of this section covers specifics regarding how parts of
|
|
the recipe are generated.
|
|
|
|
Name and Version
|
|
----------------
|
|
|
|
If you do not specify a name and version on the command line,
|
|
``devtool add`` uses various metadata within the source tree in an
|
|
attempt to determine the name and version of the software being built.
|
|
Based on what the tool determines, ``devtool`` sets the name of the
|
|
created recipe file accordingly.
|
|
|
|
If ``devtool`` cannot determine the name and version, the command prints
|
|
an error. For such cases, you must re-run the command and provide the
|
|
name and version, just the name, or just the version as part of the
|
|
command line.
|
|
|
|
Sometimes the name or version determined from the source tree might be
|
|
incorrect. For such a case, you must reset the recipe::
|
|
|
|
$ devtool reset -n recipename
|
|
|
|
After running the ``devtool reset`` command, you need to
|
|
run ``devtool add`` again and provide the name or the version.
|
|
|
|
Dependency Detection and Mapping
|
|
--------------------------------
|
|
|
|
The ``devtool add`` command attempts to detect build-time dependencies and map
|
|
them to other recipes in the system. During this mapping, the command fills in
|
|
the names of those recipes as part of the :term:`DEPENDS` variable within the
|
|
recipe. If a dependency cannot be mapped, ``devtool`` places a comment
|
|
in the recipe indicating such. The inability to map a dependency can
|
|
result from naming not being recognized or because the dependency simply
|
|
is not available. For cases where the dependency is not available, you
|
|
must use the ``devtool add`` command to add an additional recipe that
|
|
satisfies the dependency. Once you add that recipe, you need to update
|
|
the :term:`DEPENDS` variable in the original recipe to include the new
|
|
recipe.
|
|
|
|
If you need to add runtime dependencies, you can do so by adding the
|
|
following to your recipe::
|
|
|
|
RDEPENDS:${PN} += "dependency1 dependency2 ..."
|
|
|
|
.. note::
|
|
|
|
The ``devtool add`` command often cannot distinguish between mandatory and
|
|
optional dependencies. Consequently, some of the detected dependencies might
|
|
in fact be optional. When in doubt, consult the documentation or the
|
|
configure script for the software the recipe is building for further
|
|
details. In some cases, you might find you can substitute the
|
|
dependency with an option that disables the associated functionality
|
|
passed to the configure script.
|
|
|
|
License Detection
|
|
-----------------
|
|
|
|
The ``devtool add`` command attempts to determine if the software you are
|
|
adding is able to be distributed under a common, open-source license. If
|
|
so, the command sets the :term:`LICENSE` value accordingly.
|
|
You should double-check the value added by the command against the
|
|
documentation or source files for the software you are building and, if
|
|
necessary, update that :term:`LICENSE` value.
|
|
|
|
The ``devtool add`` command also sets the :term:`LIC_FILES_CHKSUM`
|
|
value to point to all files that appear to be license-related. Realize
|
|
that license statements often appear in comments at the top of source
|
|
files or within the documentation. In such cases, the command does not
|
|
recognize those license statements. Consequently, you might need to
|
|
amend the :term:`LIC_FILES_CHKSUM` variable to point to one or more of those
|
|
comments if present. Setting :term:`LIC_FILES_CHKSUM` is particularly
|
|
important for third-party software. The mechanism attempts to ensure
|
|
correct licensing should you upgrade the recipe to a newer upstream
|
|
version in future. Any change in licensing is detected and you receive
|
|
an error prompting you to check the license text again.
|
|
|
|
If the ``devtool add`` command cannot determine licensing information,
|
|
``devtool`` sets the :term:`LICENSE` value to "CLOSED" and leaves the
|
|
:term:`LIC_FILES_CHKSUM` value unset. This behavior allows you to continue
|
|
with development even though the settings are unlikely to be correct in
|
|
all cases. You should check the documentation or source files for the
|
|
software you are building to determine the actual license.
|
|
|
|
Adding Makefile-Only Software
|
|
-----------------------------
|
|
|
|
The use of Make by itself is very common in both proprietary and
|
|
open-source software. Unfortunately, Makefiles are often not written
|
|
with cross-compilation in mind. Thus, ``devtool add`` often cannot do
|
|
very much to ensure that these Makefiles build correctly. It is very
|
|
common, for example, to explicitly call ``gcc`` instead of using the
|
|
:term:`CC` variable. Usually, in a
|
|
cross-compilation environment, ``gcc`` is the compiler for the build
|
|
host and the cross-compiler is named something similar to
|
|
``arm-poky-linux-gnueabi-gcc`` and might require arguments (e.g. to
|
|
point to the associated sysroot for the target machine).
|
|
|
|
When writing a recipe for Makefile-only software, keep the following in
|
|
mind:
|
|
|
|
- You probably need to patch the Makefile to use variables instead of
|
|
hardcoding tools within the toolchain such as ``gcc`` and ``g++``.
|
|
|
|
- The environment in which Make runs is set up with various standard
|
|
variables for compilation (e.g. :term:`CC`, :term:`CXX`, and so forth) in a
|
|
similar manner to the environment set up by the SDK's environment
|
|
setup script. One easy way to see these variables is to run the
|
|
``devtool build`` command on the recipe and then look in
|
|
``oe-logs/run.do_compile``. Towards the top of this file, there is
|
|
a list of environment variables that are set. You can take
|
|
advantage of these variables within the Makefile.
|
|
|
|
- If the Makefile sets a default for a variable using "=", that default
|
|
overrides the value set in the environment, which is usually not
|
|
desirable. For this case, you can either patch the Makefile so it
|
|
sets the default using the "?=" operator, or you can alternatively
|
|
force the value on the ``make`` command line. To force the value on
|
|
the command line, add the variable setting to
|
|
:term:`EXTRA_OEMAKE` or
|
|
:term:`PACKAGECONFIG_CONFARGS`
|
|
within the recipe. Here is an example using :term:`EXTRA_OEMAKE`::
|
|
|
|
EXTRA_OEMAKE += "'CC=${CC}' 'CXX=${CXX}'"
|
|
|
|
In the above example,
|
|
single quotes are used around the variable settings as the values are
|
|
likely to contain spaces because required default options are passed
|
|
to the compiler.
|
|
|
|
- Hardcoding paths inside Makefiles is often problematic in a
|
|
cross-compilation environment. This is particularly true because
|
|
those hardcoded paths often point to locations on the build host and
|
|
thus will either be read-only or will introduce contamination into
|
|
the cross-compilation because they are specific to the build host
|
|
rather than the target. Patching the Makefile to use prefix variables
|
|
or other path variables is usually the way to handle this situation.
|
|
|
|
- Sometimes a Makefile runs target-specific commands such as
|
|
``ldconfig``. For such cases, you might be able to apply patches that
|
|
remove these commands from the Makefile.
|
|
|
|
Adding Native Tools
|
|
-------------------
|
|
|
|
Often, you need to build additional tools that run on the :term:`Build Host`
|
|
as opposed to the target. You should indicate this requirement by using one of
|
|
the following methods when you run ``devtool add``:
|
|
|
|
- Specify the name of the recipe such that it ends with "-native".
|
|
Specifying the name like this produces a recipe that only builds for
|
|
the build host.
|
|
|
|
- Specify the "--also-native" option with the ``devtool add``
|
|
command. Specifying this option creates a recipe file that still
|
|
builds for the target but also creates a variant with a "-native"
|
|
suffix that builds for the build host.
|
|
|
|
.. note::
|
|
|
|
If you need to add a tool that is shipped as part of a source tree
|
|
that builds code for the target, you can typically accomplish this by
|
|
building the native and target parts separately rather than within
|
|
the same compilation process. Realize though that with the
|
|
"--also-native" option, you can add the tool using just one
|
|
recipe file.
|
|
|
|
Adding Node.js Modules
|
|
----------------------
|
|
|
|
You can use the ``devtool add`` command two different ways to add
|
|
Node.js modules: through ``npm`` or from a repository or local source.
|
|
|
|
Use the following form to add Node.js modules through ``npm``::
|
|
|
|
$ devtool add "npm://registry.npmjs.org;name=forever;version=0.15.1"
|
|
|
|
The name and
|
|
version parameters are mandatory. Lockdown and shrinkwrap files are
|
|
generated and pointed to by the recipe in order to freeze the version
|
|
that is fetched for the dependencies according to the first time. This
|
|
also saves checksums that are verified on future fetches. Together,
|
|
these behaviors ensure the reproducibility and integrity of the build.
|
|
|
|
.. note::
|
|
|
|
- You must use quotes around the URL. ``devtool add`` does not
|
|
require the quotes, but the shell considers ";" as a splitter
|
|
between multiple commands. Thus, without the quotes,
|
|
``devtool add`` does not receive the other parts, which results in
|
|
several "command not found" errors.
|
|
|
|
- In order to support adding Node.js modules, a ``nodejs`` recipe
|
|
must be part of your SDK.
|
|
|
|
As mentioned earlier, you can also add Node.js modules directly from a
|
|
repository or local source tree. To add modules this way, use
|
|
``devtool add`` in the following form::
|
|
|
|
$ devtool add https://github.com/diversario/node-ssdp
|
|
|
|
In this example, ``devtool`` fetches the specified Git repository, detects the
|
|
code as Node.js code, fetches dependencies using ``npm``, and sets
|
|
:term:`SRC_URI` accordingly.
|
|
|
|
Working With Recipes
|
|
====================
|
|
|
|
When building a recipe using the ``devtool build`` command, the typical
|
|
build progresses as follows:
|
|
|
|
#. Fetch the source
|
|
|
|
#. Unpack the source
|
|
|
|
#. Configure the source
|
|
|
|
#. Compile the source
|
|
|
|
#. Install the build output
|
|
|
|
#. Package the installed output
|
|
|
|
For recipes in the workspace, fetching and unpacking is disabled as the
|
|
source tree has already been prepared and is persistent. Each of these
|
|
build steps is defined as a function (task), usually with a "do\_" prefix
|
|
(e.g. :ref:`ref-tasks-fetch`,
|
|
:ref:`ref-tasks-unpack`, and so
|
|
forth). These functions are typically shell scripts but can instead be
|
|
written in Python.
|
|
|
|
If you look at the contents of a recipe, you will see that the recipe
|
|
does not include complete instructions for building the software.
|
|
Instead, common functionality is encapsulated in classes inherited with
|
|
the ``inherit`` directive. This technique leaves the recipe to describe
|
|
just the things that are specific to the software being built. There is
|
|
a :ref:`ref-classes-base` class that is implicitly inherited by all recipes
|
|
and provides the functionality that most recipes typically need.
|
|
|
|
The remainder of this section presents information useful when working
|
|
with recipes.
|
|
|
|
Finding Logs and Work Files
|
|
---------------------------
|
|
|
|
After the first run of the ``devtool build`` command, recipes that were
|
|
previously created using the ``devtool add`` command or whose sources
|
|
were modified using the ``devtool modify`` command contain symbolic
|
|
links created within the source tree:
|
|
|
|
- ``oe-logs``: This link points to the directory in which log files and
|
|
run scripts for each build step are created.
|
|
|
|
- ``oe-workdir``: This link points to the temporary work area for the
|
|
recipe. The following locations under ``oe-workdir`` are particularly
|
|
useful:
|
|
|
|
- ``image/``: Contains all of the files installed during the
|
|
:ref:`ref-tasks-install` stage.
|
|
Within a recipe, this directory is referred to by the expression
|
|
``${``\ :term:`D`\ ``}``.
|
|
|
|
- ``sysroot-destdir/``: Contains a subset of files installed within
|
|
:ref:`ref-tasks-install` that have been put into the shared sysroot. For
|
|
more information, see the
|
|
":ref:`dev-manual/new-recipe:sharing files between recipes`" section.
|
|
|
|
- ``packages-split/``: Contains subdirectories for each package
|
|
produced by the recipe. For more information, see the
|
|
":ref:`sdk-manual/extensible:packaging`" section.
|
|
|
|
You can use these links to get more information on what is happening at
|
|
each build step.
|
|
|
|
Setting Configure Arguments
|
|
---------------------------
|
|
|
|
If the software your recipe is building uses GNU autoconf, then a fixed
|
|
set of arguments is passed to it to enable cross-compilation plus any
|
|
extras specified by :term:`EXTRA_OECONF` or :term:`PACKAGECONFIG_CONFARGS`
|
|
set within the recipe. If you wish to pass additional options, add them
|
|
to :term:`EXTRA_OECONF` or :term:`PACKAGECONFIG_CONFARGS`. Other supported build
|
|
tools have similar variables (e.g. :term:`EXTRA_OECMAKE` for CMake,
|
|
:term:`EXTRA_OESCONS` for Scons, and so forth). If you need to pass anything on
|
|
the ``make`` command line, you can use :term:`EXTRA_OEMAKE` or the
|
|
:term:`PACKAGECONFIG_CONFARGS` variables to do so.
|
|
|
|
You can use the ``devtool configure-help`` command to help you set the
|
|
arguments listed in the previous paragraph. The command determines the
|
|
exact options being passed, and shows them to you along with any custom
|
|
arguments specified through :term:`EXTRA_OECONF` or
|
|
:term:`PACKAGECONFIG_CONFARGS`. If applicable, the command also shows you
|
|
the output of the configure script's "--help" option as a
|
|
reference.
|
|
|
|
Sharing Files Between Recipes
|
|
-----------------------------
|
|
|
|
Recipes often need to use files provided by other recipes on the
|
|
:term:`Build Host`. For example,
|
|
an application linking to a common library needs access to the library
|
|
itself and its associated headers. The way this access is accomplished
|
|
within the extensible SDK is through the sysroot. There is one sysroot per
|
|
"machine" for which the SDK is being built. In practical terms, this
|
|
means there is a sysroot for the target machine, and a sysroot for
|
|
the build host.
|
|
|
|
Recipes should never write files directly into the sysroot. Instead,
|
|
files should be installed into standard locations during the
|
|
:ref:`ref-tasks-install` task within the ``${``\ :term:`D`\ ``}`` directory. A
|
|
subset of these files automatically goes into the sysroot. The reason
|
|
for this limitation is that almost all files that go into the sysroot
|
|
are cataloged in manifests in order to ensure they can be removed later
|
|
when a recipe is modified or removed. Thus, the sysroot is able to
|
|
remain free from stale files.
|
|
|
|
Packaging
|
|
---------
|
|
|
|
Packaging is not always particularly relevant within the extensible SDK.
|
|
However, if you examine how build output gets into the final image on
|
|
the target device, it is important to understand packaging because the
|
|
contents of the image are expressed in terms of packages and not
|
|
recipes.
|
|
|
|
During the :ref:`ref-tasks-package` task, files installed during the
|
|
:ref:`ref-tasks-install` task are split into one main package, which is almost
|
|
always named the same as the recipe, and into several other packages. This
|
|
separation exists because not all of those installed files are useful in every
|
|
image. For example, you probably do not need any of the documentation installed
|
|
in a production image. Consequently, for each recipe the documentation
|
|
files are separated into a ``-doc`` package. Recipes that package
|
|
software containing optional modules or plugins might undergo additional
|
|
package splitting as well.
|
|
|
|
After building a recipe, you can see where files have gone by looking in
|
|
the ``oe-workdir/packages-split`` directory, which contains a
|
|
subdirectory for each package. Apart from some advanced cases, the
|
|
:term:`PACKAGES` and :term:`FILES` variables controls
|
|
splitting. The :term:`PACKAGES` variable lists all of the packages to be
|
|
produced, while the :term:`FILES` variable specifies which files to include
|
|
in each package by using an override to specify the package. For
|
|
example, ``FILES:${PN}`` specifies the files to go into the main package
|
|
(i.e. the main package has the same name as the recipe and
|
|
``${``\ :term:`PN`\ ``}`` evaluates to the
|
|
recipe name). The order of the :term:`PACKAGES` value is significant. For
|
|
each installed file, the first package whose :term:`FILES` value matches the
|
|
file is the package into which the file goes. Both the :term:`PACKAGES` and
|
|
:term:`FILES` variables have default values. Consequently, you might find
|
|
you do not even need to set these variables in your recipe unless the
|
|
software the recipe is building installs files into non-standard
|
|
locations.
|
|
|
|
Restoring the Target Device to its Original State
|
|
=================================================
|
|
|
|
If you use the ``devtool deploy-target`` command to write a recipe's
|
|
build output to the target, and you are working on an existing component
|
|
of the system, then you might find yourself in a situation where you
|
|
need to restore the original files that existed prior to running the
|
|
``devtool deploy-target`` command. Because the ``devtool deploy-target``
|
|
command backs up any files it overwrites, you can use the
|
|
``devtool undeploy-target`` command to restore those files and remove
|
|
any other files the recipe deployed. Consider the following example::
|
|
|
|
$ devtool undeploy-target lighttpd root@192.168.7.2
|
|
|
|
If you have deployed
|
|
multiple applications, you can remove them all using the "-a" option
|
|
thus restoring the target device to its original state::
|
|
|
|
$ devtool undeploy-target -a root@192.168.7.2
|
|
|
|
Information about files deployed to
|
|
the target as well as any backed up files are stored on the target
|
|
itself. This storage, of course, requires some additional space on the
|
|
target machine.
|
|
|
|
.. note::
|
|
|
|
The ``devtool deploy-target`` and ``devtool undeploy-target`` commands do
|
|
not currently interact with any package management system on the target
|
|
device (e.g. RPM or OPKG). Consequently, you should not intermingle
|
|
``devtool deploy-target`` and package manager operations on the target
|
|
device. Doing so could result in a conflicting set of files.
|
|
|
|
Installing Additional Items Into the Extensible SDK
|
|
===================================================
|
|
|
|
Out of the box the extensible SDK typically only comes with a small
|
|
number of tools and libraries. A minimal SDK starts mostly empty and is
|
|
populated on-demand. Sometimes you must explicitly install extra items
|
|
into the SDK. If you need these extra items, you can first search for
|
|
the items using the ``devtool search`` command. For example, suppose you
|
|
need to link to libGL but you are not sure which recipe provides libGL.
|
|
You can use the following command to find out::
|
|
|
|
$ devtool search libGL mesa
|
|
A free implementation of the OpenGL API
|
|
|
|
Once you know the recipe
|
|
(i.e. ``mesa`` in this example), you can install it.
|
|
|
|
When using the extensible SDK directly in a Yocto build
|
|
-------------------------------------------------------
|
|
|
|
In this scenario, the Yocto build tooling, e.g. ``bitbake``
|
|
is directly accessible to build additional items, and it
|
|
can simply be executed directly::
|
|
|
|
$ bitbake mesa
|
|
$ bitbake build-sysroots
|
|
|
|
When using a standalone installer for the Extensible SDK
|
|
--------------------------------------------------------
|
|
|
|
::
|
|
|
|
$ devtool sdk-install mesa
|
|
|
|
By default, the ``devtool sdk-install`` command assumes
|
|
the item is available in pre-built form from your SDK provider. If the
|
|
item is not available and it is acceptable to build the item from
|
|
source, you can add the "-s" option as follows::
|
|
|
|
$ devtool sdk-install -s mesa
|
|
|
|
It is important to remember that building the item from source
|
|
takes significantly longer than installing the pre-built artifact. Also,
|
|
if there is no recipe for the item you want to add to the SDK, you must
|
|
instead add the item using the ``devtool add`` command.
|
|
|
|
Applying Updates to an Installed Extensible SDK
|
|
===============================================
|
|
|
|
If you are working with an installed extensible SDK that gets
|
|
occasionally updated (e.g. a third-party SDK), then you will need to
|
|
manually "pull down" the updates into the installed SDK.
|
|
|
|
To update your installed SDK, use ``devtool`` as follows::
|
|
|
|
$ devtool sdk-update
|
|
|
|
The previous command assumes your SDK provider has set the default update URL
|
|
for you through the :term:`SDK_UPDATE_URL` variable as described in the
|
|
":ref:`sdk-manual/appendix-customizing:Providing Updates to the Extensible SDK After Installation`"
|
|
section. If the SDK provider has not set that default URL, you need to
|
|
specify it yourself in the command as follows::
|
|
|
|
$ devtool sdk-update path_to_update_directory
|
|
|
|
.. note::
|
|
|
|
The URL needs to point specifically to a published SDK and not to an
|
|
SDK installer that you would download and install.
|
|
|
|
Creating a Derivative SDK With Additional Components
|
|
====================================================
|
|
|
|
You might need to produce an SDK that contains your own custom
|
|
libraries. A good example would be if you were a vendor with customers
|
|
that use your SDK to build their own platform-specific software and
|
|
those customers need an SDK that has custom libraries. In such a case,
|
|
you can produce a derivative SDK based on the currently installed SDK
|
|
fairly easily by following these steps:
|
|
|
|
#. If necessary, install an extensible SDK that you want to use as a
|
|
base for your derivative SDK.
|
|
|
|
#. Source the environment script for the SDK.
|
|
|
|
#. Add the extra libraries or other components you want by using the
|
|
``devtool add`` command.
|
|
|
|
#. Run the ``devtool build-sdk`` command.
|
|
|
|
The previous steps take the recipes added to the workspace and construct
|
|
a new SDK installer that contains those recipes and the resulting binary
|
|
artifacts. The recipes go into their own separate layer in the
|
|
constructed derivative SDK, which leaves the workspace clean and ready
|
|
for users to add their own recipes.
|