name: flutter_elinux
description: A demo Flutter project for embedded Linux systems.
# The following line prevents the package from being accidentally published to
# pub.dev using `flutter pub publish`. This is preferred for private packages.
publish_to: "none" # Remove this line if you wish to publish to pub.dev

# The following defines the version and build number for your application.
# A version number is three numbers separated by dots, like 1.2.43
# followed by an optional build number separated by a +.
# Both the version and the builder number may be overridden in flutter
# build by specifying --build-name and --build-number, respectively.
# In Android, build-name is used as versionName while build-number used as versionCode.
# Read more about Android versioning at https://developer.android.com/studio/publish/versioning
# In iOS, build-name is used as CFBundleShortVersionString while build-number is used as CFBundleVersion.
# Read more about iOS versioning at
# https://developer.apple.com/library/archive/documentation/General/Reference/InfoPlistKeyReference/Articles/CoreFoundationKeys.html
# In Windows, build-name is used as the major, minor, and patch parts
# of the product and file versions while build-number is used as the build suffix.
version: 1.0.0+1

environment:
  sdk: ">=3.3.0 <4.0.0"

# Dependencies specify other packages that your package needs in order to work.
# To automatically upgrade your package dependencies to the latest versions
# consider running `flutter pub upgrade --major-versions`. Alternatively,
# dependencies can be manually updated by changing the version numbers below to
# the latest version available on pub.dev. To see which dependencies have newer
# versions available, run `flutter pub outdated`.
dependencies:
  flutter:
    sdk: flutter
  virtual_keyboard_multi_language:
    path: ./packages/virtual_keyboard_multi_language
  real_time_chart:
    path: ./packages/real_time_chart
  scaled_app: ^2.1.0
  flutter_riverpod: ^2.4.5
  riverpod_annotation: ^2.3.0
  freezed: ^2.4.5
  go_router: ^12.0.1
  nm: ^0.5.0
  dio: ^5.4.0
  freezed_annotation: ^2.4.1
  flutter_gpiod: ^0.5.1+5
  flutter_adaptive_scaffold: ^0.1.7+2
  dart_periphery: ^0.9.5
  flex_color_picker: ^3.3.1
  flame: ^1.15.0
  flutterpi_gstreamer_video_player: ^0.1.1+1
  shared_preferences: ^2.2.2
  intl: ^0.19.0
  simple_tiles_map: ^1.3.4
  flutter_map: ^5.0.0
  video_player: ^2.8.2
  linux_spidev: ^0.2.1+5

dev_dependencies:
  flutter_test:
    sdk: flutter

  # The "flutter_lints" package below contains a set of recommended lints to
  # encourage good coding practices. The lint set provided by the package is
  # activated in the `analysis_options.yaml` file located at the root of your
  # package. See that file for information about deactivating specific lint
  # rules and activating additional ones.
  flutter_lints: ^2.0.0
  riverpod_generator: ^2.3.5
  build_runner: ^2.4.6
  custom_lint: ^0.5.5
  riverpod_lint: ^2.3.3
  freezed_lint: ^0.0.1-dev+1
  json_serializable: ^6.7.1

# For information on the generic Dart part of this file, see the
# following page: https://dart.dev/tools/pub/pubspec

# The following section is specific to Flutter packages.
flutter:
  # The following line ensures that the Material Icons font is
  # included with your application, so that you can use the icons in
  # the material Icons class.
  uses-material-design: true

  # To add assets to your application, add an assets section, like this:
  assets:
    - assets/
    - assets/images/flame_benchmark/
    - assets/images/flame_benchmark/rogue_shooter/
    - assets/images/flame_benchmark/sprite_benchmark/
    - assets/img/
    - assets/video/

  shaders:
    - shaders/aobench.frag
    - shaders/mario.frag
    - shaders/water.frag
    - shaders/demo.frag
    - shaders/cube.frag
    - shaders/vsync.frag
    - shaders/triangleRotation.frag
  # An image asset can refer to one or more resolution-specific "variants", see
  # https://flutter.dev/assets-and-images/#resolution-aware

  # For details regarding adding assets from package dependencies, see
  # https://flutter.dev/assets-and-images/#from-packages

  # To add custom fonts to your application, add a fonts section here,
  # in this "flutter" section. Each entry in this list should have a
  # "family" key with the font family name, and a "fonts" key with a
  # list giving the asset and other descriptors for the font. For
  # example:
  # fonts:
  #   - family: Schyler
  #     fonts:
  #       - asset: fonts/Schyler-Regular.ttf
  #       - asset: fonts/Schyler-Italic.ttf
  #         style: italic
  #   - family: Trajan Pro
  #     fonts:
  #       - asset: fonts/TrajanPro.ttf
  #       - asset: fonts/TrajanPro_Bold.ttf
  #         weight: 700
  #
  # For details regarding fonts from package dependencies,
  # see https://flutter.dev/custom-fonts/#from-packages
