name: flutter_elinux description: A demo Flutter project for embedded Linux systems. # The following line prevents the package from being accidentally published to # pub.dev using `flutter pub publish`. This is preferred for private packages. publish_to: "none" # Remove this line if you wish to publish to pub.dev # The following defines the version and build number for your application. # A version number is three numbers separated by dots, like 1.2.43 # followed by an optional build number separated by a +. # Both the version and the builder number may be overridden in flutter # build by specifying --build-name and --build-number, respectively. # In Android, build-name is used as versionName while build-number used as versionCode. # Read more about Android versioning at https://developer.android.com/studio/publish/versioning # In iOS, build-name is used as CFBundleShortVersionString while build-number is used as CFBundleVersion. # Read more about iOS versioning at # https://developer.apple.com/library/archive/documentation/General/Reference/InfoPlistKeyReference/Articles/CoreFoundationKeys.html # In Windows, build-name is used as the major, minor, and patch parts # of the product and file versions while build-number is used as the build suffix. version: 1.0.0+1 environment: sdk: ">=3.3.0 <4.0.0" # Dependencies specify other packages that your package needs in order to work. # To automatically upgrade your package dependencies to the latest versions # consider running `flutter pub upgrade --major-versions`. Alternatively, # dependencies can be manually updated by changing the version numbers below to # the latest version available on pub.dev. To see which dependencies have newer # versions available, run `flutter pub outdated`. dependencies: flutter: sdk: flutter virtual_keyboard_multi_language: path: ./packages/virtual_keyboard_multi_language real_time_chart: path: ./packages/real_time_chart scaled_app: ^2.1.0 flutter_riverpod: ^2.4.5 riverpod_annotation: ^2.3.0 freezed: ^2.4.5 go_router: ^12.0.1 nm: ^0.5.0 dio: ^5.4.0 freezed_annotation: ^2.4.1 flutter_gpiod: ^0.5.1+5 flutter_adaptive_scaffold: ^0.1.7+2 dart_periphery: ^0.9.5 flex_color_picker: ^3.3.1 flame: ^1.15.0 flutterpi_gstreamer_video_player: ^0.1.1+1 shared_preferences: ^2.2.2 intl: ^0.19.0 simple_tiles_map: ^1.3.4 flutter_map: ^5.0.0 video_player: ^2.8.2 linux_spidev: ^0.2.1+5 dev_dependencies: flutter_test: sdk: flutter # The "flutter_lints" package below contains a set of recommended lints to # encourage good coding practices. The lint set provided by the package is # activated in the `analysis_options.yaml` file located at the root of your # package. See that file for information about deactivating specific lint # rules and activating additional ones. flutter_lints: ^2.0.0 riverpod_generator: ^2.3.5 build_runner: ^2.4.6 custom_lint: ^0.5.5 riverpod_lint: ^2.3.3 freezed_lint: ^0.0.1-dev+1 json_serializable: ^6.7.1 # For information on the generic Dart part of this file, see the # following page: https://dart.dev/tools/pub/pubspec # The following section is specific to Flutter packages. flutter: # The following line ensures that the Material Icons font is # included with your application, so that you can use the icons in # the material Icons class. uses-material-design: true # To add assets to your application, add an assets section, like this: assets: - assets/ - assets/images/flame_benchmark/ - assets/images/flame_benchmark/rogue_shooter/ - assets/images/flame_benchmark/sprite_benchmark/ - assets/img/ - assets/video/ shaders: - shaders/aobench.frag - shaders/mario.frag - shaders/water.frag - shaders/demo.frag - shaders/cube.frag - shaders/vsync.frag - shaders/triangleRotation.frag # An image asset can refer to one or more resolution-specific "variants", see # https://flutter.dev/assets-and-images/#resolution-aware # For details regarding adding assets from package dependencies, see # https://flutter.dev/assets-and-images/#from-packages # To add custom fonts to your application, add a fonts section here, # in this "flutter" section. Each entry in this list should have a # "family" key with the font family name, and a "fonts" key with a # list giving the asset and other descriptors for the font. For # example: # fonts: # - family: Schyler # fonts: # - asset: fonts/Schyler-Regular.ttf # - asset: fonts/Schyler-Italic.ttf # style: italic # - family: Trajan Pro # fonts: # - asset: fonts/TrajanPro.ttf # - asset: fonts/TrajanPro_Bold.ttf # weight: 700 # # For details regarding fonts from package dependencies, # see https://flutter.dev/custom-fonts/#from-packages