import 'package:flame/game.dart'; import 'package:flutter/material.dart'; import '../../../common/widgets/floating_menu_button.dart'; import '../business/flame/rogue_shooter/rogue_shooter_game.dart'; class RogueShooterScreen extends StatefulWidget { const RogueShooterScreen({super.key}); @override State createState() => _RogueShooterScreenState(); } class _RogueShooterScreenState extends State { @override Widget build(BuildContext context) { return Scaffold( body: Stack(children: [ GameWidget(game: RogueShooterGame()), const FloatingMenuButton(), ]), ); } }