changes for elinux app

This commit is contained in:
baldeau 2024-03-06 22:57:50 +01:00
parent 2c2aaa73ea
commit 2445d16121
61 changed files with 58 additions and 1662 deletions

70
example/.gitignore vendored
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# Miscellaneous
*.class
*.log
*.pyc
*.swp
.DS_Store
.atom/
.buildlog/
.history
.svn/
# IntelliJ related
*.iml
*.ipr
*.iws
.idea/
# Visual Studio Code related
.vscode/
# Flutter/Dart/Pub related
**/doc/api/
.dart_tool/
.flutter-plugins
.packages
.pub-cache/
.pub/
/build/
# Android related
**/android/**/gradle-wrapper.jar
**/android/.gradle
**/android/captures/
**/android/gradlew
**/android/gradlew.bat
**/android/local.properties
**/android/**/GeneratedPluginRegistrant.java
# iOS/XCode related
**/ios/**/*.mode1v3
**/ios/**/*.mode2v3
**/ios/**/*.moved-aside
**/ios/**/*.pbxuser
**/ios/**/*.perspectivev3
**/ios/**/*sync/
**/ios/**/.sconsign.dblite
**/ios/**/.tags*
**/ios/**/.vagrant/
**/ios/**/DerivedData/
**/ios/**/Icon?
**/ios/**/Pods/
**/ios/**/.symlinks/
**/ios/**/profile
**/ios/**/xcuserdata
**/ios/.generated/
**/ios/Flutter/App.framework
**/ios/Flutter/Flutter.framework
**/ios/Flutter/Generated.xcconfig
**/ios/Flutter/app.flx
**/ios/Flutter/app.zip
**/ios/Flutter/flutter_assets/
**/ios/ServiceDefinitions.json
**/ios/Runner/GeneratedPluginRegistrant.*
# Exceptions to above rules.
!**/ios/**/default.mode1v3
!**/ios/**/default.mode2v3
!**/ios/**/default.pbxuser
!**/ios/**/default.perspectivev3
!/packages/flutter_tools/test/data/dart_dependencies_test/**/.packages

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# This file tracks properties of this Flutter project.
# Used by Flutter tool to assess capabilities and perform upgrades etc.
#
# This file should be version controlled and should not be manually edited.
version:
revision: 59ce7d6bff0d0626ae4b90787bf993ebcdc4b110
channel: dev
project_type: app

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# example
```dart
import 'package:flutter/material.dart';
import 'package:virtual_keyboard_multi_language/virtual_keyboard_multi_language.dart';
void main() => runApp(MyApp());
class MyApp extends StatelessWidget {
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Virtual Keyboard Demo',
theme: ThemeData(
primarySwatch: Colors.blue,
),
home: MyHomePage(title: 'Virtual Keyboard Demo'),
);
}
}
class MyHomePage extends StatefulWidget {
MyHomePage({Key key, this.title}) : super(key: key);
final String title;
@override
_MyHomePageState createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
// Holds the text that user typed.
String text = '';
// True if shift enabled.
bool shiftEnabled = false;
// is true will show the numeric keyboard.
bool isNumericMode = true;
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text(widget.title),
),
body: Center(
child: Column(
children: <Widget>[
Text(
text,
style: Theme.of(context).textTheme.display1,
),
SwitchListTile(
title: Text(
'Keyboard Type = ' +
(isNumericMode
? 'VirtualKeyboardType.Numeric'
: 'VirtualKeyboardType.Alphanumeric'),
),
value: isNumericMode,
onChanged: (val) {
setState(() {
isNumericMode = val;
});
},
),
Expanded(
child: Container(),
),
Container(
color: Colors.deepPurple,
child: VirtualKeyboard(
height: 300,
textColor: Colors.white,
type: isNumericMode
? VirtualKeyboardType.Numeric
: VirtualKeyboardType.Alphanumeric,
onKeyPress: _onKeyPress),
)
],
),
),
);
}
/// Fired when the virtual keyboard key is pressed.
_onKeyPress(VirtualKeyboardKey key) {
if (key.keyType == VirtualKeyboardKeyType.String) {
text = text + (shiftEnabled ? key.capsText : key.text);
} else if (key.keyType == VirtualKeyboardKeyType.Action) {
switch (key.action) {
case VirtualKeyboardKeyAction.Backspace:
if (text.length == 0) return;
text = text.substring(0, text.length - 1);
break;
case VirtualKeyboardKeyAction.Return:
text = text + '\n';
break;
case VirtualKeyboardKeyAction.Space:
text = text + key.text;
break;
case VirtualKeyboardKeyAction.Shift:
shiftEnabled = !shiftEnabled;
break;
default:
}
}
// Update the screen
setState(() {});
}
}
```

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def localProperties = new Properties()
def localPropertiesFile = rootProject.file('local.properties')
if (localPropertiesFile.exists()) {
localPropertiesFile.withReader('UTF-8') { reader ->
localProperties.load(reader)
}
}
def flutterRoot = localProperties.getProperty('flutter.sdk')
if (flutterRoot == null) {
throw new GradleException("Flutter SDK not found. Define location with flutter.sdk in the local.properties file.")
}
def flutterVersionCode = localProperties.getProperty('flutter.versionCode')
if (flutterVersionCode == null) {
flutterVersionCode = '1'
}
def flutterVersionName = localProperties.getProperty('flutter.versionName')
if (flutterVersionName == null) {
flutterVersionName = '1.0'
}
apply plugin: 'com.android.application'
apply from: "$flutterRoot/packages/flutter_tools/gradle/flutter.gradle"
android {
compileSdkVersion 28
lintOptions {
disable 'InvalidPackage'
}
defaultConfig {
// TODO: Specify your own unique Application ID (https://developer.android.com/studio/build/application-id.html).
applicationId "com.example.example"
minSdkVersion 16
targetSdkVersion 28
versionCode flutterVersionCode.toInteger()
versionName flutterVersionName
testInstrumentationRunner "android.support.test.runner.AndroidJUnitRunner"
}
buildTypes {
release {
// TODO: Add your own signing config for the release build.
// Signing with the debug keys for now, so `flutter run --release` works.
signingConfig signingConfigs.debug
}
}
}
flutter {
source '../..'
}
dependencies {
testImplementation 'junit:junit:4.12'
androidTestImplementation 'com.android.support.test:runner:1.0.2'
androidTestImplementation 'com.android.support.test.espresso:espresso-core:3.0.2'
}

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<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="com.example.example">
<!-- Flutter needs it to communicate with the running application
to allow setting breakpoints, to provide hot reload, etc.
-->
<uses-permission android:name="android.permission.INTERNET"/>
</manifest>

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<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="com.example.example">
<!-- io.flutter.app.FlutterApplication is an android.app.Application that
calls FlutterMain.startInitialization(this); in its onCreate method.
In most cases you can leave this as-is, but you if you want to provide
additional functionality it is fine to subclass or reimplement
FlutterApplication and put your custom class here. -->
<application
android:name="io.flutter.app.FlutterApplication"
android:label="example"
android:icon="@mipmap/ic_launcher">
<activity
android:name=".MainActivity"
android:launchMode="singleTop"
android:theme="@style/LaunchTheme"
android:configChanges="orientation|keyboardHidden|keyboard|screenSize|locale|layoutDirection|fontScale|screenLayout|density|uiMode"
android:hardwareAccelerated="true"
android:windowSoftInputMode="adjustResize">
<!-- This keeps the window background of the activity showing
until Flutter renders its first frame. It can be removed if
there is no splash screen (such as the default splash screen
defined in @style/LaunchTheme). -->
<meta-data
android:name="io.flutter.app.android.SplashScreenUntilFirstFrame"
android:value="true" />
<intent-filter>
<action android:name="android.intent.action.MAIN"/>
<category android:name="android.intent.category.LAUNCHER"/>
</intent-filter>
</activity>
</application>
</manifest>

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package com.example.example;
import android.os.Bundle;
import io.flutter.app.FlutterActivity;
import io.flutter.plugins.GeneratedPluginRegistrant;
public class MainActivity extends FlutterActivity {
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
GeneratedPluginRegistrant.registerWith(this);
}
}

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<?xml version="1.0" encoding="utf-8"?>
<!-- Modify this file to customize your launch splash screen -->
<layer-list xmlns:android="http://schemas.android.com/apk/res/android">
<item android:drawable="@android:color/white" />
<!-- You can insert your own image assets here -->
<!-- <item>
<bitmap
android:gravity="center"
android:src="@mipmap/launch_image" />
</item> -->
</layer-list>

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<?xml version="1.0" encoding="utf-8"?>
<resources>
<style name="LaunchTheme" parent="@android:style/Theme.Black.NoTitleBar">
<!-- Show a splash screen on the activity. Automatically removed when
Flutter draws its first frame -->
<item name="android:windowBackground">@drawable/launch_background</item>
</style>
</resources>

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@ -1,7 +0,0 @@
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="com.example.example">
<!-- Flutter needs it to communicate with the running application
to allow setting breakpoints, to provide hot reload, etc.
-->
<uses-permission android:name="android.permission.INTERNET"/>
</manifest>

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@ -1,29 +0,0 @@
buildscript {
repositories {
google()
jcenter()
}
dependencies {
classpath 'com.android.tools.build:gradle:3.2.1'
}
}
allprojects {
repositories {
google()
jcenter()
}
}
rootProject.buildDir = '../build'
subprojects {
project.buildDir = "${rootProject.buildDir}/${project.name}"
}
subprojects {
project.evaluationDependsOn(':app')
}
task clean(type: Delete) {
delete rootProject.buildDir
}

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org.gradle.jvmargs=-Xmx1536M
android.enableR8=true

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#Fri Jun 23 08:50:38 CEST 2017
distributionBase=GRADLE_USER_HOME
distributionPath=wrapper/dists
zipStoreBase=GRADLE_USER_HOME
zipStorePath=wrapper/dists
distributionUrl=https\://services.gradle.org/distributions/gradle-4.10.2-all.zip

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@ -1,15 +0,0 @@
include ':app'
def flutterProjectRoot = rootProject.projectDir.parentFile.toPath()
def plugins = new Properties()
def pluginsFile = new File(flutterProjectRoot.toFile(), '.flutter-plugins')
if (pluginsFile.exists()) {
pluginsFile.withReader('UTF-8') { reader -> plugins.load(reader) }
}
plugins.each { name, path ->
def pluginDirectory = flutterProjectRoot.resolve(path).resolve('android').toFile()
include ":$name"
project(":$name").projectDir = pluginDirectory
}

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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleDevelopmentRegion</key>
<string>en</string>
<key>CFBundleExecutable</key>
<string>App</string>
<key>CFBundleIdentifier</key>
<string>io.flutter.flutter.app</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleName</key>
<string>App</string>
<key>CFBundlePackageType</key>
<string>FMWK</string>
<key>CFBundleShortVersionString</key>
<string>1.0</string>
<key>CFBundleSignature</key>
<string>????</string>
<key>CFBundleVersion</key>
<string>1.0</string>
<key>MinimumOSVersion</key>
<string>8.0</string>
</dict>
</plist>

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@ -1 +0,0 @@
#include "Generated.xcconfig"

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@ -1 +0,0 @@
#include "Generated.xcconfig"

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@ -1,13 +0,0 @@
#!/bin/sh
# This is a generated file; do not edit or check into version control.
export "FLUTTER_ROOT=C:\Flutter\flutter"
export "FLUTTER_APPLICATION_PATH=C:\Workspace\virtual_keyboard_multi_language\example"
export "COCOAPODS_PARALLEL_CODE_SIGN=true"
export "FLUTTER_TARGET=lib\main.dart"
export "FLUTTER_BUILD_DIR=build"
export "FLUTTER_BUILD_NAME=1.0.0"
export "FLUTTER_BUILD_NUMBER=1"
export "DART_OBFUSCATION=false"
export "TRACK_WIDGET_CREATION=false"
export "TREE_SHAKE_ICONS=false"
export "PACKAGE_CONFIG=.dart_tool/package_config.json"

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@ -1,506 +0,0 @@
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<?xml version="1.0" encoding="UTF-8"?>
<Workspace
version = "1.0">
<FileRef
location = "group:Runner.xcodeproj">
</FileRef>
</Workspace>

View File

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<?xml version="1.0" encoding="UTF-8"?>
<Scheme
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version = "1.3">
<BuildAction
parallelizeBuildables = "YES"
buildImplicitDependencies = "YES">
<BuildActionEntries>
<BuildActionEntry
buildForTesting = "YES"
buildForRunning = "YES"
buildForProfiling = "YES"
buildForArchiving = "YES"
buildForAnalyzing = "YES">
<BuildableReference
BuildableIdentifier = "primary"
BlueprintIdentifier = "97C146ED1CF9000F007C117D"
BuildableName = "Runner.app"
BlueprintName = "Runner"
ReferencedContainer = "container:Runner.xcodeproj">
</BuildableReference>
</BuildActionEntry>
</BuildActionEntries>
</BuildAction>
<TestAction
buildConfiguration = "Debug"
selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
language = ""
shouldUseLaunchSchemeArgsEnv = "YES">
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</AdditionalOptions>
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selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
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launchStyle = "0"
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debugDocumentVersioning = "YES"
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<ArchiveAction
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revealArchiveInOrganizer = "YES">
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<?xml version="1.0" encoding="UTF-8"?>
<Workspace
version = "1.0">
<FileRef
location = "group:Runner.xcodeproj">
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View File

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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>BuildSystemType</key>
<string>Original</string>
</dict>
</plist>

View File

@ -1,6 +0,0 @@
#import <Flutter/Flutter.h>
#import <UIKit/UIKit.h>
@interface AppDelegate : FlutterAppDelegate
@end

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@ -1,13 +0,0 @@
#include "AppDelegate.h"
#include "GeneratedPluginRegistrant.h"
@implementation AppDelegate
- (BOOL)application:(UIApplication *)application
didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
[GeneratedPluginRegistrant registerWithRegistry:self];
// Override point for customization after application launch.
return [super application:application didFinishLaunchingWithOptions:launchOptions];
}
@end

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@ -1,122 +0,0 @@
{
"images" : [
{
"size" : "20x20",
"idiom" : "iphone",
"filename" : "Icon-App-20x20@2x.png",
"scale" : "2x"
},
{
"size" : "20x20",
"idiom" : "iphone",
"filename" : "Icon-App-20x20@3x.png",
"scale" : "3x"
},
{
"size" : "29x29",
"idiom" : "iphone",
"filename" : "Icon-App-29x29@1x.png",
"scale" : "1x"
},
{
"size" : "29x29",
"idiom" : "iphone",
"filename" : "Icon-App-29x29@2x.png",
"scale" : "2x"
},
{
"size" : "29x29",
"idiom" : "iphone",
"filename" : "Icon-App-29x29@3x.png",
"scale" : "3x"
},
{
"size" : "40x40",
"idiom" : "iphone",
"filename" : "Icon-App-40x40@2x.png",
"scale" : "2x"
},
{
"size" : "40x40",
"idiom" : "iphone",
"filename" : "Icon-App-40x40@3x.png",
"scale" : "3x"
},
{
"size" : "60x60",
"idiom" : "iphone",
"filename" : "Icon-App-60x60@2x.png",
"scale" : "2x"
},
{
"size" : "60x60",
"idiom" : "iphone",
"filename" : "Icon-App-60x60@3x.png",
"scale" : "3x"
},
{
"size" : "20x20",
"idiom" : "ipad",
"filename" : "Icon-App-20x20@1x.png",
"scale" : "1x"
},
{
"size" : "20x20",
"idiom" : "ipad",
"filename" : "Icon-App-20x20@2x.png",
"scale" : "2x"
},
{
"size" : "29x29",
"idiom" : "ipad",
"filename" : "Icon-App-29x29@1x.png",
"scale" : "1x"
},
{
"size" : "29x29",
"idiom" : "ipad",
"filename" : "Icon-App-29x29@2x.png",
"scale" : "2x"
},
{
"size" : "40x40",
"idiom" : "ipad",
"filename" : "Icon-App-40x40@1x.png",
"scale" : "1x"
},
{
"size" : "40x40",
"idiom" : "ipad",
"filename" : "Icon-App-40x40@2x.png",
"scale" : "2x"
},
{
"size" : "76x76",
"idiom" : "ipad",
"filename" : "Icon-App-76x76@1x.png",
"scale" : "1x"
},
{
"size" : "76x76",
"idiom" : "ipad",
"filename" : "Icon-App-76x76@2x.png",
"scale" : "2x"
},
{
"size" : "83.5x83.5",
"idiom" : "ipad",
"filename" : "Icon-App-83.5x83.5@2x.png",
"scale" : "2x"
},
{
"size" : "1024x1024",
"idiom" : "ios-marketing",
"filename" : "Icon-App-1024x1024@1x.png",
"scale" : "1x"
}
],
"info" : {
"version" : 1,
"author" : "xcode"
}
}

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@ -1,23 +0,0 @@
{
"images" : [
{
"idiom" : "universal",
"filename" : "LaunchImage.png",
"scale" : "1x"
},
{
"idiom" : "universal",
"filename" : "LaunchImage@2x.png",
"scale" : "2x"
},
{
"idiom" : "universal",
"filename" : "LaunchImage@3x.png",
"scale" : "3x"
}
],
"info" : {
"version" : 1,
"author" : "xcode"
}
}

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@ -1,5 +0,0 @@
# Launch Screen Assets
You can customize the launch screen with your own desired assets by replacing the image files in this directory.
You can also do it by opening your Flutter project's Xcode project with `open ios/Runner.xcworkspace`, selecting `Runner/Assets.xcassets` in the Project Navigator and dropping in the desired images.

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@ -1,37 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<document type="com.apple.InterfaceBuilder3.CocoaTouch.Storyboard.XIB" version="3.0" toolsVersion="12121" systemVersion="16G29" targetRuntime="iOS.CocoaTouch" propertyAccessControl="none" useAutolayout="YES" launchScreen="YES" colorMatched="YES" initialViewController="01J-lp-oVM">
<dependencies>
<deployment identifier="iOS"/>
<plugIn identifier="com.apple.InterfaceBuilder.IBCocoaTouchPlugin" version="12089"/>
</dependencies>
<scenes>
<!--View Controller-->
<scene sceneID="EHf-IW-A2E">
<objects>
<viewController id="01J-lp-oVM" sceneMemberID="viewController">
<layoutGuides>
<viewControllerLayoutGuide type="top" id="Ydg-fD-yQy"/>
<viewControllerLayoutGuide type="bottom" id="xbc-2k-c8Z"/>
</layoutGuides>
<view key="view" contentMode="scaleToFill" id="Ze5-6b-2t3">
<autoresizingMask key="autoresizingMask" widthSizable="YES" heightSizable="YES"/>
<subviews>
<imageView opaque="NO" clipsSubviews="YES" multipleTouchEnabled="YES" contentMode="center" image="LaunchImage" translatesAutoresizingMaskIntoConstraints="NO" id="YRO-k0-Ey4">
</imageView>
</subviews>
<color key="backgroundColor" red="1" green="1" blue="1" alpha="1" colorSpace="custom" customColorSpace="sRGB"/>
<constraints>
<constraint firstItem="YRO-k0-Ey4" firstAttribute="centerX" secondItem="Ze5-6b-2t3" secondAttribute="centerX" id="1a2-6s-vTC"/>
<constraint firstItem="YRO-k0-Ey4" firstAttribute="centerY" secondItem="Ze5-6b-2t3" secondAttribute="centerY" id="4X2-HB-R7a"/>
</constraints>
</view>
</viewController>
<placeholder placeholderIdentifier="IBFirstResponder" id="iYj-Kq-Ea1" userLabel="First Responder" sceneMemberID="firstResponder"/>
</objects>
<point key="canvasLocation" x="53" y="375"/>
</scene>
</scenes>
<resources>
<image name="LaunchImage" width="168" height="185"/>
</resources>
</document>

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@ -1,26 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<document type="com.apple.InterfaceBuilder3.CocoaTouch.Storyboard.XIB" version="3.0" toolsVersion="10117" systemVersion="15F34" targetRuntime="iOS.CocoaTouch" propertyAccessControl="none" useAutolayout="YES" useTraitCollections="YES" initialViewController="BYZ-38-t0r">
<dependencies>
<deployment identifier="iOS"/>
<plugIn identifier="com.apple.InterfaceBuilder.IBCocoaTouchPlugin" version="10085"/>
</dependencies>
<scenes>
<!--Flutter View Controller-->
<scene sceneID="tne-QT-ifu">
<objects>
<viewController id="BYZ-38-t0r" customClass="FlutterViewController" sceneMemberID="viewController">
<layoutGuides>
<viewControllerLayoutGuide type="top" id="y3c-jy-aDJ"/>
<viewControllerLayoutGuide type="bottom" id="wfy-db-euE"/>
</layoutGuides>
<view key="view" contentMode="scaleToFill" id="8bC-Xf-vdC">
<rect key="frame" x="0.0" y="0.0" width="600" height="600"/>
<autoresizingMask key="autoresizingMask" widthSizable="YES" heightSizable="YES"/>
<color key="backgroundColor" white="1" alpha="1" colorSpace="custom" customColorSpace="calibratedWhite"/>
</view>
</viewController>
<placeholder placeholderIdentifier="IBFirstResponder" id="dkx-z0-nzr" sceneMemberID="firstResponder"/>
</objects>
</scene>
</scenes>
</document>

View File

@ -1,45 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>CFBundleDevelopmentRegion</key>
<string>en</string>
<key>CFBundleExecutable</key>
<string>$(EXECUTABLE_NAME)</string>
<key>CFBundleIdentifier</key>
<string>$(PRODUCT_BUNDLE_IDENTIFIER)</string>
<key>CFBundleInfoDictionaryVersion</key>
<string>6.0</string>
<key>CFBundleName</key>
<string>example</string>
<key>CFBundlePackageType</key>
<string>APPL</string>
<key>CFBundleShortVersionString</key>
<string>$(FLUTTER_BUILD_NAME)</string>
<key>CFBundleSignature</key>
<string>????</string>
<key>CFBundleVersion</key>
<string>$(FLUTTER_BUILD_NUMBER)</string>
<key>LSRequiresIPhoneOS</key>
<true/>
<key>UILaunchStoryboardName</key>
<string>LaunchScreen</string>
<key>UIMainStoryboardFile</key>
<string>Main</string>
<key>UISupportedInterfaceOrientations</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
<string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
</array>
<key>UISupportedInterfaceOrientations~ipad</key>
<array>
<string>UIInterfaceOrientationPortrait</string>
<string>UIInterfaceOrientationPortraitUpsideDown</string>
<string>UIInterfaceOrientationLandscapeLeft</string>
<string>UIInterfaceOrientationLandscapeRight</string>
</array>
<key>UIViewControllerBasedStatusBarAppearance</key>
<false/>
</dict>
</plist>

View File

@ -1,9 +0,0 @@
#import <Flutter/Flutter.h>
#import <UIKit/UIKit.h>
#import "AppDelegate.h"
int main(int argc, char* argv[]) {
@autoreleasepool {
return UIApplicationMain(argc, argv, nil, NSStringFromClass([AppDelegate class]));
}
}

View File

@ -1,84 +0,0 @@
import 'package:virtual_keyboard_multi_language/virtual_keyboard_multi_language.dart';
class CustomLayoutKeys extends VirtualKeyboardLayoutKeys {
@override
int getLanguagesCount() => 2;
List<List> getLanguage(int index) {
switch (index) {
case 1:
return _arabicLayout;
default:
return defaultEnglishLayout;
}
}
}
const List<List> _arabicLayout = [
// Row 1
const [
'1',
'2',
'3',
'4',
'5',
'6',
'7',
'8',
'9',
'0',
],
// Row 2
const [
'ض',
'ص',
'ث',
'ق',
'ف',
'غ',
'ع',
'ه',
'خ',
'ح',
'د',
VirtualKeyboardKeyAction.Backspace
],
// Row 3
const [
'ش',
'س',
'ي',
'ب',
'ل',
'ا',
'ت',
'ن',
'م',
'ك',
'ط',
VirtualKeyboardKeyAction.Return
],
// Row 4
const [
'ذ',
'ئ',
'ء',
'ؤ',
'ر',
'لا',
'ى',
'ة',
'و',
'.',
'ظ',
VirtualKeyboardKeyAction.Shift
],
// Row 5
const [
VirtualKeyboardKeyAction.SwithLanguage,
'@',
VirtualKeyboardKeyAction.Space,
'-',
'_',
]
];

View File

@ -1,129 +0,0 @@
import 'package:flutter/material.dart';
import 'package:virtual_keyboard_multi_language/virtual_keyboard_multi_language.dart';
void main() => runApp(MyApp());
class MyApp extends StatelessWidget {
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Virtual Keyboard Demo',
theme: ThemeData(
primarySwatch: Colors.blue,
),
home: MyHomePage(title: 'Virtual Keyboard Demo'),
);
}
}
class MyHomePage extends StatefulWidget {
MyHomePage({Key key, this.title}) : super(key: key);
final String title;
@override
_MyHomePageState createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
// Holds the text that user typed.
String text = '';
// CustomLayoutKeys _customLayoutKeys;
// True if shift enabled.
bool shiftEnabled = false;
// is true will show the numeric keyboard.
bool isNumericMode = false;
TextEditingController _controllerText;
@override
void initState() {
// _customLayoutKeys = CustomLayoutKeys();
_controllerText = TextEditingController();
super.initState();
}
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text(widget.title),
),
body: Center(
child: Column(
children: <Widget>[
Text(
text,
style: Theme.of(context).textTheme.bodyText1,
),
Text(
_controllerText.text,
style: TextStyle(color: Colors.red),
),
SwitchListTile(
title: Text(
'Keyboard Type = ' +
(isNumericMode
? 'VirtualKeyboardType.Numeric'
: 'VirtualKeyboardType.Alphanumeric'),
),
value: isNumericMode,
onChanged: (val) {
setState(() {
isNumericMode = val;
});
},
),
Expanded(
child: Container(),
),
Container(
color: Colors.deepPurple,
child: VirtualKeyboard(
height: 300,
//width: 500,
textColor: Colors.white,
textController: _controllerText,
//customLayoutKeys: _customLayoutKeys,
defaultLayouts: [
VirtualKeyboardDefaultLayouts.Arabic,
VirtualKeyboardDefaultLayouts.English
],
//reverseLayout :true,
type: isNumericMode
? VirtualKeyboardType.Numeric
: VirtualKeyboardType.Alphanumeric,
onKeyPress: _onKeyPress),
)
],
),
),
);
}
/// Fired when the virtual keyboard key is pressed.
_onKeyPress(VirtualKeyboardKey key) {
if (key.keyType == VirtualKeyboardKeyType.String) {
text = text + (shiftEnabled ? key.capsText : key.text);
} else if (key.keyType == VirtualKeyboardKeyType.Action) {
switch (key.action) {
case VirtualKeyboardKeyAction.Backspace:
if (text.length == 0) return;
text = text.substring(0, text.length - 1);
break;
case VirtualKeyboardKeyAction.Return:
text = text + '\n';
break;
case VirtualKeyboardKeyAction.Space:
text = text + key.text;
break;
case VirtualKeyboardKeyAction.Shift:
shiftEnabled = !shiftEnabled;
break;
default:
}
}
// Update the screen
setState(() {});
}
}

View File

@ -1,75 +0,0 @@
name: example
description: A new Flutter project.
# The following defines the version and build number for your application.
# A version number is three numbers separated by dots, like 1.2.43
# followed by an optional build number separated by a +.
# Both the version and the builder number may be overridden in flutter
# build by specifying --build-name and --build-number, respectively.
# In Android, build-name is used as versionName while build-number used as versionCode.
# Read more about Android versioning at https://developer.android.com/studio/publish/versioning
# In iOS, build-name is used as CFBundleShortVersionString while build-number used as CFBundleVersion.
# Read more about iOS versioning at
# https://developer.apple.com/library/archive/documentation/General/Reference/InfoPlistKeyReference/Articles/CoreFoundationKeys.html
version: 1.0.0+1
environment:
sdk: ">=2.1.0 <3.0.0"
dependencies:
flutter:
sdk: flutter
virtual_keyboard_multi_language:
path: ../
# The following adds the Cupertino Icons font to your application.
# Use with the CupertinoIcons class for iOS style icons.
cupertino_icons: ^0.1.2
dev_dependencies:
flutter_test:
sdk: flutter
# For information on the generic Dart part of this file, see the
# following page: https://www.dartlang.org/tools/pub/pubspec
# The following section is specific to Flutter.
flutter:
# The following line ensures that the Material Icons font is
# included with your application, so that you can use the icons in
# the material Icons class.
uses-material-design: true
# To add assets to your application, add an assets section, like this:
# assets:
# - images/a_dot_burr.jpeg
# - images/a_dot_ham.jpeg
# An image asset can refer to one or more resolution-specific "variants", see
# https://flutter.io/assets-and-images/#resolution-aware.
# For details regarding adding assets from package dependencies, see
# https://flutter.io/assets-and-images/#from-packages
# To add custom fonts to your application, add a fonts section here,
# in this "flutter" section. Each entry in this list should have a
# "family" key with the font family name, and a "fonts" key with a
# list giving the asset and other descriptors for the font. For
# example:
# fonts:
# - family: Schyler
# fonts:
# - asset: fonts/Schyler-Regular.ttf
# - asset: fonts/Schyler-Italic.ttf
# style: italic
# - family: Trajan Pro
# fonts:
# - asset: fonts/TrajanPro.ttf
# - asset: fonts/TrajanPro_Bold.ttf
# weight: 700
#
# For details regarding fonts from package dependencies,
# see https://flutter.io/custom-fonts/#from-packages

View File

@ -1,30 +0,0 @@
// This is a basic Flutter widget test.
//
// To perform an interaction with a widget in your test, use the WidgetTester
// utility that Flutter provides. For example, you can send tap and scroll
// gestures. You can also use WidgetTester to find child widgets in the widget
// tree, read text, and verify that the values of widget properties are correct.
import 'package:flutter/material.dart';
import 'package:flutter_test/flutter_test.dart';
import '../lib/main.dart';
void main() {
testWidgets('Counter increments smoke test', (WidgetTester tester) async {
// Build our app and trigger a frame.
await tester.pumpWidget(MyApp());
// Verify that our counter starts at 0.
expect(find.text('0'), findsOneWidget);
expect(find.text('1'), findsNothing);
// Tap the '+' icon and trigger a frame.
await tester.tap(find.byIcon(Icons.add));
await tester.pump();
// Verify that our counter has incremented.
expect(find.text('0'), findsNothing);
expect(find.text('1'), findsOneWidget);
});
}

View File

@ -14,6 +14,9 @@ class VirtualKeyboard extends StatefulWidget {
/// Callback for Key press event. Called with pressed `Key` object.
final Function? onKeyPress;
/// Callback override for the 'Return' Key press event.
final Function? onReturnKey;
/// Virtual keyboard height. Default is 300
final double height;
@ -41,6 +44,9 @@ class VirtualKeyboard extends StatefulWidget {
/// inverse the layout to fix the issues with right to left languages.
final bool reverseLayout;
/// unfocus the current context
final bool unfocus;
/// used for multi-languages with default layouts, the default is English only
/// will be ignored if customLayoutKeys is not null
final List<VirtualKeyboardDefaultLayouts>? defaultLayouts;
@ -49,12 +55,14 @@ class VirtualKeyboard extends StatefulWidget {
{Key? key,
required this.type,
this.onKeyPress,
this.onReturnKey,
this.builder,
this.width,
this.defaultLayouts,
this.customLayoutKeys,
this.textController,
this.reverseLayout = false,
this.unfocus = false,
this.height = _virtualKeyboardDefaultHeight,
this.textColor = Colors.black,
this.fontSize = 14,
@ -71,6 +79,7 @@ class VirtualKeyboard extends StatefulWidget {
class _VirtualKeyboardState extends State<VirtualKeyboard> {
late VirtualKeyboardType type;
Function? onKeyPress;
Function? onReturnKey;
late TextEditingController textController;
// The builder function will be called for each Key object.
Widget Function(BuildContext context, VirtualKeyboardKey key)? builder;
@ -80,6 +89,7 @@ class _VirtualKeyboardState extends State<VirtualKeyboard> {
late double fontSize;
late bool alwaysCaps;
late bool reverseLayout;
late bool unfocus;
late VirtualKeyboardLayoutKeys customLayoutKeys;
// Text Style for keys.
late TextStyle textStyle;
@ -89,19 +99,42 @@ class _VirtualKeyboardState extends State<VirtualKeyboard> {
void _onKeyPress(VirtualKeyboardKey key) {
if (key.keyType == VirtualKeyboardKeyType.String) {
textController.text += ((isShiftEnabled ? key.capsText : key.text) ?? '');
// old code
// textController.text += ((isShiftEnabled ? key.capsText : key.text) ?? '');
_insertKeyAtPosition(
key, ((isShiftEnabled ? key.capsText : key.text) ?? ''));
} else if (key.keyType == VirtualKeyboardKeyType.Action) {
switch (key.action) {
case VirtualKeyboardKeyAction.Backspace:
if (textController.text.length == 0) return;
textController.text =
textController.text.substring(0, textController.text.length - 1);
if (textController.text.length == 0 ||
textController.selection.baseOffset == 0) return;
final selection = textController.selection;
var chars = textController.text.substring(
0,
textController.selection.baseOffset - 1,
);
var endChars = textController.text.substring(
textController.selection.baseOffset,
textController.text.length,
);
final newText = chars + endChars;
textController.value = TextEditingValue(
text: newText,
selection: TextSelection.collapsed(
offset: selection.baseOffset - 1 + key.text!.length,
),
);
break;
case VirtualKeyboardKeyAction.Return:
textController.text += '\n';
if (onReturnKey != null) {
if (unfocus) FocusScope.of(context).unfocus();
onReturnKey?.call();
} else {
_insertKeyAtPosition(key, '\n');
}
break;
case VirtualKeyboardKeyAction.Space:
textController.text += (key.text ?? '');
_insertKeyAtPosition(key, key.text ?? ' ');
break;
case VirtualKeyboardKeyAction.Shift:
break;
@ -126,12 +159,14 @@ class _VirtualKeyboardState extends State<VirtualKeyboard> {
type = widget.type;
builder = widget.builder;
onKeyPress = widget.onKeyPress;
onReturnKey = widget.onReturnKey;
height = widget.height;
width = widget.width;
textColor = widget.textColor;
fontSize = widget.fontSize;
alwaysCaps = widget.alwaysCaps;
reverseLayout = widget.reverseLayout;
unfocus = widget.unfocus;
textController = widget.textController ?? textController;
customLayoutKeys = widget.customLayoutKeys ?? customLayoutKeys;
// Init the Text Style for keys.
@ -154,11 +189,13 @@ class _VirtualKeyboardState extends State<VirtualKeyboard> {
widget.defaultLayouts ?? [VirtualKeyboardDefaultLayouts.English]);
builder = widget.builder;
onKeyPress = widget.onKeyPress;
onReturnKey = widget.onReturnKey;
height = widget.height;
textColor = widget.textColor;
fontSize = widget.fontSize;
alwaysCaps = widget.alwaysCaps;
reverseLayout = widget.reverseLayout;
unfocus = widget.unfocus;
// Init the Text Style for keys.
textStyle = TextStyle(
fontSize: fontSize,
@ -171,6 +208,17 @@ class _VirtualKeyboardState extends State<VirtualKeyboard> {
return type == VirtualKeyboardType.Numeric ? _numeric() : _alphanumeric();
}
void _insertKeyAtPosition(VirtualKeyboardKey key, String input) {
final text = textController.text;
final selection = textController.selection;
final newText = text.replaceRange(selection.start, selection.end, input);
textController.value = TextEditingValue(
text: newText,
selection: TextSelection.collapsed(
offset: selection.baseOffset + key.text!.length),
);
}
Widget _alphanumeric() {
return Container(
height: height,
@ -316,7 +364,7 @@ class _VirtualKeyboardState extends State<VirtualKeyboard> {
actionKey = Icon(Icons.arrow_upward, color: textColor);
break;
case VirtualKeyboardKeyAction.Space:
actionKey = actionKey = Icon(Icons.space_bar, color: textColor);
actionKey = Icon(Icons.space_bar, color: textColor);
break;
case VirtualKeyboardKeyAction.Return:
actionKey = Icon(
@ -363,7 +411,7 @@ class _VirtualKeyboardState extends State<VirtualKeyboard> {
if (key.action == VirtualKeyboardKeyAction.Space)
return SizedBox(
width: (width ?? MediaQuery.of(context).size.width) / 2, child: wdgt);
width: (width ?? MediaQuery.of(context).size.width) / 4, child: wdgt);
else
return Expanded(child: wdgt);
}

View File

@ -1,11 +1,11 @@
name: virtual_keyboard_multi_language
description: A simple package for dispaying virtual keyboards on a devices like kiosks and ATMs. The library is written in Dart and has no native code dependancy.
description: A simple package for dispaying virtual keyboards on a devices like kiosks and ATMs. The library is written in Dart and has no native code dependancy.
version: 1.0.3
#author: Ahmed El-Araby <ahmed-eg@live.com>
homepage: https://github.com/ahmed-eg/virtual_keyboard_multi_language
environment:
sdk: ">=2.12.0 <3.0.0"
sdk: ">=3.2.6 <4.0.0"
dependencies:
flutter: