set -ex SCRIPT_DIR=$(cd -- "$(dirname -- "${BASH_SOURCE[0]}")" &>/dev/null && pwd) ENGINE_DIR=./engine IMPELLERC=$ENGINE_DIR/out/host_debug_unopt_arm64/impellerc mkdir -p $SCRIPT_DIR/assets $IMPELLERC \ --include=$ENGINE_DIR/flutter/impeller/compiler/shader_lib \ --runtime-stage-metal \ --sl=assets/TestLibrary.shaderbundle \ --shader-bundle=\{\ \"UnlitFragment\":\ \{\"type\":\ \"fragment\",\ \"file\":\ \"$SCRIPT_DIR/shaders/flutter_gpu_unlit.frag\"\},\ \ \"UnlitVertex\":\ \{\"type\":\ \"vertex\",\ \"file\":\ \"$SCRIPT_DIR/shaders/flutter_gpu_unlit.vert\"\},\ \ \"TextureFragment\":\ \{\"type\":\ \"fragment\",\ \"file\":\ \"$SCRIPT_DIR/shaders/flutter_gpu_texture.frag\"\},\ \ \"TextureVertex\":\ \{\"type\":\ \"vertex\",\ \"file\":\ \"$SCRIPT_DIR/shaders/flutter_gpu_texture.vert\"\},\ \ \"ColorsFragment\":\ \{\"type\":\ \"fragment\",\ \"file\":\ \"$SCRIPT_DIR/shaders/colors.frag\"\},\ \ \"ColorsVertex\":\ \{\"type\":\ \"vertex\",\ \"file\":\ \"$SCRIPT_DIR/shaders/colors.vert\"\}\} select opt in macos quit; do case $opt in macos) flutter run \ --debug \ --local-engine-src-path $ENGINE_DIR \ --local-engine=host_debug_unopt_arm64 \ --local-engine-host=host_debug_unopt_arm64 \ -d macos \ --enable-impeller ;; quit) break ;; *) echo "Invalid option $REPLY" ;; esac done