flutter_elinux/lib/features/benchmark/presentation/rogue_shooter_screen.dart

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2024-03-09 14:29:48 +01:00
import 'package:flame/game.dart';
import 'package:flutter/material.dart';
import '../../../common/widgets/floating_menu_button.dart';
import '../business/flame/rogue_shooter/rogue_shooter_game.dart';
class RogueShooterScreen extends StatefulWidget {
const RogueShooterScreen({super.key});
@override
State<RogueShooterScreen> createState() => _RogueShooterScreenState();
}
class _RogueShooterScreenState extends State<RogueShooterScreen> {
@override
Widget build(BuildContext context) {
return Scaffold(
body: Stack(children: [
GameWidget(game: RogueShooterGame()),
const FloatingMenuButton(),
]),
);
}
}