flutter_elinux/pubspec.yaml
2024-03-22 01:37:13 +01:00

127 lines
4.8 KiB
YAML

name: flutter_elinux
description: A demo Flutter project for embedded Linux systems.
# The following line prevents the package from being accidentally published to
# pub.dev using `flutter pub publish`. This is preferred for private packages.
publish_to: "none" # Remove this line if you wish to publish to pub.dev
# The following defines the version and build number for your application.
# A version number is three numbers separated by dots, like 1.2.43
# followed by an optional build number separated by a +.
# Both the version and the builder number may be overridden in flutter
# build by specifying --build-name and --build-number, respectively.
# In Android, build-name is used as versionName while build-number used as versionCode.
# Read more about Android versioning at https://developer.android.com/studio/publish/versioning
# In iOS, build-name is used as CFBundleShortVersionString while build-number is used as CFBundleVersion.
# Read more about iOS versioning at
# https://developer.apple.com/library/archive/documentation/General/Reference/InfoPlistKeyReference/Articles/CoreFoundationKeys.html
# In Windows, build-name is used as the major, minor, and patch parts
# of the product and file versions while build-number is used as the build suffix.
version: 1.0.0+1
environment:
sdk: ">=3.3.0 <4.0.0"
# Dependencies specify other packages that your package needs in order to work.
# To automatically upgrade your package dependencies to the latest versions
# consider running `flutter pub upgrade --major-versions`. Alternatively,
# dependencies can be manually updated by changing the version numbers below to
# the latest version available on pub.dev. To see which dependencies have newer
# versions available, run `flutter pub outdated`.
dependencies:
flutter:
sdk: flutter
virtual_keyboard_multi_language:
path: ./packages/virtual_keyboard_multi_language
real_time_chart:
path: ./packages/real_time_chart
scaled_app: ^2.1.0
flutter_riverpod: ^2.4.5
riverpod_annotation: ^2.3.0
freezed: ^2.4.5
go_router: ^12.0.1
nm: ^0.5.0
dio: ^5.4.0
freezed_annotation: ^2.4.1
flutter_gpiod: ^0.5.1+5
flutter_adaptive_scaffold: ^0.1.7+2
dart_periphery: ^0.9.5
flex_color_picker: ^3.3.1
flame: ^1.15.0
flutterpi_gstreamer_video_player: ^0.1.1+1
shared_preferences: ^2.2.2
intl: ^0.19.0
simple_tiles_map: ^1.3.4
flutter_map: ^5.0.0
video_player: ^2.8.2
linux_spidev: ^0.2.1+5
dev_dependencies:
flutter_test:
sdk: flutter
# The "flutter_lints" package below contains a set of recommended lints to
# encourage good coding practices. The lint set provided by the package is
# activated in the `analysis_options.yaml` file located at the root of your
# package. See that file for information about deactivating specific lint
# rules and activating additional ones.
flutter_lints: ^2.0.0
riverpod_generator: ^2.3.5
build_runner: ^2.4.6
custom_lint: ^0.5.5
riverpod_lint: ^2.3.3
freezed_lint: ^0.0.1-dev+1
json_serializable: ^6.7.1
# For information on the generic Dart part of this file, see the
# following page: https://dart.dev/tools/pub/pubspec
# The following section is specific to Flutter packages.
flutter:
# The following line ensures that the Material Icons font is
# included with your application, so that you can use the icons in
# the material Icons class.
uses-material-design: true
# To add assets to your application, add an assets section, like this:
assets:
- assets/
- assets/images/flame_benchmark/
- assets/images/flame_benchmark/rogue_shooter/
- assets/images/flame_benchmark/sprite_benchmark/
- assets/img/
- assets/video/
shaders:
- shaders/aobench.frag
- shaders/mario.frag
- shaders/water.frag
- shaders/demo.frag
- shaders/cube.frag
- shaders/vsync.frag
- shaders/triangleRotation.frag
# An image asset can refer to one or more resolution-specific "variants", see
# https://flutter.dev/assets-and-images/#resolution-aware
# For details regarding adding assets from package dependencies, see
# https://flutter.dev/assets-and-images/#from-packages
# To add custom fonts to your application, add a fonts section here,
# in this "flutter" section. Each entry in this list should have a
# "family" key with the font family name, and a "fonts" key with a
# list giving the asset and other descriptors for the font. For
# example:
# fonts:
# - family: Schyler
# fonts:
# - asset: fonts/Schyler-Regular.ttf
# - asset: fonts/Schyler-Italic.ttf
# style: italic
# - family: Trajan Pro
# fonts:
# - asset: fonts/TrajanPro.ttf
# - asset: fonts/TrajanPro_Bold.ttf
# weight: 700
#
# For details regarding fonts from package dependencies,
# see https://flutter.dev/custom-fonts/#from-packages