127 lines
4.8 KiB
YAML
127 lines
4.8 KiB
YAML
name: flutter_elinux
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description: A demo Flutter project for embedded Linux systems.
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# The following line prevents the package from being accidentally published to
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# pub.dev using `flutter pub publish`. This is preferred for private packages.
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publish_to: "none" # Remove this line if you wish to publish to pub.dev
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# The following defines the version and build number for your application.
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# A version number is three numbers separated by dots, like 1.2.43
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# followed by an optional build number separated by a +.
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# Both the version and the builder number may be overridden in flutter
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# build by specifying --build-name and --build-number, respectively.
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# In Android, build-name is used as versionName while build-number used as versionCode.
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# Read more about Android versioning at https://developer.android.com/studio/publish/versioning
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# In iOS, build-name is used as CFBundleShortVersionString while build-number is used as CFBundleVersion.
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# Read more about iOS versioning at
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# https://developer.apple.com/library/archive/documentation/General/Reference/InfoPlistKeyReference/Articles/CoreFoundationKeys.html
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# In Windows, build-name is used as the major, minor, and patch parts
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# of the product and file versions while build-number is used as the build suffix.
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version: 1.0.0+1
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environment:
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sdk: ">=3.3.0 <4.0.0"
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# Dependencies specify other packages that your package needs in order to work.
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# To automatically upgrade your package dependencies to the latest versions
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# consider running `flutter pub upgrade --major-versions`. Alternatively,
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# dependencies can be manually updated by changing the version numbers below to
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# the latest version available on pub.dev. To see which dependencies have newer
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# versions available, run `flutter pub outdated`.
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dependencies:
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flutter:
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sdk: flutter
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virtual_keyboard_multi_language:
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path: ./packages/virtual_keyboard_multi_language
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real_time_chart:
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path: ./packages/real_time_chart
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scaled_app: ^2.1.0
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flutter_riverpod: ^2.4.5
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riverpod_annotation: ^2.3.0
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freezed: ^2.4.5
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go_router: ^12.0.1
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nm: ^0.5.0
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dio: ^5.4.0
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freezed_annotation: ^2.4.1
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flutter_gpiod: ^0.5.1+5
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flutter_adaptive_scaffold: ^0.1.7+2
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dart_periphery: ^0.9.5
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flex_color_picker: ^3.3.1
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flame: ^1.15.0
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flutterpi_gstreamer_video_player: ^0.1.1+1
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shared_preferences: ^2.2.2
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intl: ^0.19.0
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simple_tiles_map: ^1.3.4
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flutter_map: ^5.0.0
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video_player: ^2.8.2
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linux_spidev: ^0.2.1+5
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dev_dependencies:
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flutter_test:
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sdk: flutter
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# The "flutter_lints" package below contains a set of recommended lints to
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# encourage good coding practices. The lint set provided by the package is
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# activated in the `analysis_options.yaml` file located at the root of your
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# package. See that file for information about deactivating specific lint
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# rules and activating additional ones.
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flutter_lints: ^2.0.0
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riverpod_generator: ^2.3.5
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build_runner: ^2.4.6
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custom_lint: ^0.5.5
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riverpod_lint: ^2.3.3
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freezed_lint: ^0.0.1-dev+1
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json_serializable: ^6.7.1
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# For information on the generic Dart part of this file, see the
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# following page: https://dart.dev/tools/pub/pubspec
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# The following section is specific to Flutter packages.
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flutter:
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# The following line ensures that the Material Icons font is
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# included with your application, so that you can use the icons in
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# the material Icons class.
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uses-material-design: true
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# To add assets to your application, add an assets section, like this:
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assets:
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- assets/
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- assets/images/flame_benchmark/
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- assets/images/flame_benchmark/rogue_shooter/
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- assets/images/flame_benchmark/sprite_benchmark/
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- assets/img/
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- assets/video/
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shaders:
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- shaders/aobench.frag
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- shaders/mario.frag
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- shaders/water.frag
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- shaders/demo.frag
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- shaders/cube.frag
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- shaders/vsync.frag
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- shaders/triangleRotation.frag
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# An image asset can refer to one or more resolution-specific "variants", see
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# https://flutter.dev/assets-and-images/#resolution-aware
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# For details regarding adding assets from package dependencies, see
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# https://flutter.dev/assets-and-images/#from-packages
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# To add custom fonts to your application, add a fonts section here,
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# in this "flutter" section. Each entry in this list should have a
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# "family" key with the font family name, and a "fonts" key with a
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# list giving the asset and other descriptors for the font. For
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# example:
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# fonts:
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# - family: Schyler
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# fonts:
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# - asset: fonts/Schyler-Regular.ttf
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# - asset: fonts/Schyler-Italic.ttf
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# style: italic
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# - family: Trajan Pro
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# fonts:
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# - asset: fonts/TrajanPro.ttf
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# - asset: fonts/TrajanPro_Bold.ttf
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# weight: 700
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#
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# For details regarding fonts from package dependencies,
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# see https://flutter.dev/custom-fonts/#from-packages
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